Enemy Types, introduced in Update 41, are traits that some enemies spawn with. Each one shows its icon on the enemy's panel and has its own counter.
| Enemy Type | Effects | Counters |
|---|---|---|
| Takes 50% less damage from frontline cards. |
| |
| Has 4 armor plates, each reducing damage taken by 10%. Each card that hits it breaks 1 plate, once per turn. All plates return after a full turn without taking damage. |
| |
| Has 50% more Max HP. | ||
| Has 30% more Speed. | ||
| Has 60% more Speed for its first 3 turns. | ||
| Heals 5% of its Max HP after each of its turns, once per turn. It does not heal while it has Bleed. |
| |
| Has far more Max HP and deals 65% less damage. Percent damage on it is based on its normal Max HP. Each of its hits deals at most 35% of the target's Max HP, and each hit it takes deals at most 10% of its own. It has a 50% chance to resist Stun, Frozen, Petrified and Sealed. A Boss cannot also be Tank or Regenerating. |
|
| Mode | Normal enemies | Elite enemies | Second type |
|---|---|---|---|
| Endless Tides | 35% chance | Always | Elites only, 35% chance |
| Fright Night | 30% chance | Always | 25% chance |
| Daily Challenge | Always | Always | 20% chance |
| Lesser Challenge | 50% chance | No elites | 20% chance |
The Boss type is never rolled at random and is only given to set boss enemies. Enemies on Endless Tides boss floors and Fright Night boss waves do not roll a type. In Fright Night, some Trick or Treat modifiers give enemies a type, such as Flying Enemies, and the Hex Breaker modifier removes every type from the fight.
Press Modifiers in a fight to see each enemy's types and how to counter them. Every Enemy Type can be tried in the card fight sandbox with jjk cfs, under Boss Settings.