Endless Tides, introduced in Update 38, is a free solo roguelike mode where the player starts with 1 card and builds a team of up to 4 across maps of floors. It can be accessed with jjk ctides, and Trials with jjk ctrial.
Elite rooms give a Boon for the whole team, Treasure rooms give a free charm for the team leader, and Mystery rooms can give a charm, a Boon or nothing at all. Shop rooms sell charms, recollections, Rites and Tide Elixirs for Doubloons, which only last for that run.
Mega-Boss rooms end the map and let the player pick a Modifier and a recruit. Recruits are 1 of 3 cards the player owns, or a Drift card for the Bag. The Bag holds 1 card that can be deployed for a fight, but it then has to wait 5 floors.
Trials lock the player's run to one character with their own Rites. The player does not need to own the card, and milestone rewards are only given once.
| Rite | Effect | Floor |
|---|---|---|
| Monarch's Ledger | Starts every fight with 25 kills counted toward The System | 1 |
| Arise | Every floor cleared banks another 10 kills toward The System | 1 |
| Beru's Cadence | Beru's AoE payout triggers off every attack; damage share +1% per floor cleared, from 15% | 25 |
| Perfected Inheritance | Every Shadow from Unlimited Reservoir inherits 200% of Jinwoo's stats | 25 |
| Relentless Mutilation | Guaranteed Crit every 3rd attack instead of 6th; consecutive hits grant 10% Crit Damage instead of 5% | 25 |
| Endless Army | One Shadow Soldier per living ally at fight start; each Elite put down adds one for the run | 25 |
| Monarch's Toll | Each Ruler's Authority redirect banks 5 kills; 12% ATK and DEF per redirect instead of 5% | 40 |
| Endless Mutilation | Allied Solo Leveling cards can trigger Mutilation; each trigger gives Jinwoo a permanent extra action for the run | 40 |
| Endless System | Removes The System's cap; every 100 kills grants the max bonus, stacking; 15% Crit Chance and Crit Damage up front | 60 |
| Sovereign's Will | Ruler's Authority redirects 1 more attack per turn per 20 floors cleared and cuts damage by 70% instead of 40%. Requires Relentless Mutilation | 60 |
| Rite | Effect | Floor | Requires |
|---|---|---|---|
| Ascendant Rite I | Raises this card to Prestige 1 and Level 110 | 1 | |
| Ascendant Rite II | Raises this card to Prestige 2 and Level 120 | 1 | Ascendant Rite I |
| Ascendant Rite III | Raises this card to Level 150 | 50 | Ascendant Rite II |
| Ascendant Rite IV | Raises this card to Level 200 | 100 | Ascendant Rite III |
| Perfect Bloom | Ascends this card to its maximum ascension | 1 | |
| Focused Edge | Converts all Crit Chance into Crit Damage | 1 | |
| Wild Edge | Converts all Crit Damage into Crit Chance | 1 | |
| Slipstream | Grants a random amount of Evasion, up to 20% | 1 | |
| Second Wind | Bagged cards return from cooldown in half the time | 1 | |
| Emberbrand | Applies Burn for 50% of its ATK on hit (cannot stack) | 1 | |
| Hemorrhage | Applies Bleed for 150% of its ATK on hit (cannot stack) | 1 | |
| Festering Wounds | DoTs this card applies can stack up to 10 times | 1 | |
| Detonator | Each hit deals 100% of the tick damage of up to 4 DoT stacks, consuming them | 1 | |
| Echoing Memory | Grants a second recollection slot | 1 | |
| Percussive Strikes | Basic attacks deal 1% of target's Max HP instead of normal damage; +1% per copy | 1 | Up to 5 copies |
| Sacredity | Grants Sacred status | 1 | |
| Shiny Man! | Grants Shiny, raising all stats by 15% | 1 | |
| Acknowledgment | Grants Universally Typed (counts as every category and tag) | 1 | |
| Boundless Tide | Raises this card's level by 10; buy it any number of times |
| Rite | Effect | Floor |
|---|---|---|
| Emperor's Patience | Non-Crit actions bank 60% Crit Damage instead of 30%; each allied Pirate adds 10% instead of 5% | 1 |
| Rallying Cry | Attacking a Stunned enemy fills every ally's gauge by 10% instead of 2% | 1 |
| Conqueror's Haki | Every attack permanently strips 20% DEF; every Crit strips 15% from every Stunned enemy; DEF shred cap 60% | 25 |
| A Promise Kept | Crits no longer spend banked Crit Damage | 25 |
| The Hat's Weight | A Passed Down Hat also follows up on Shanks' Crits; follow-ups strip 20% DEF instead of 10% | 25 |
| The Man Who Inspires | Every ally counts as a Pirate for crew effects; team Crit Chance +15% per Stunned enemy instead of 5% | 25 |
| One Armed Sweep | Sweep hits for 200% ATK instead of 100% and Stuns for 1 turn | 40 |
| Haki of the Emperor | Attacks have a 50% chance to Stun for 1 turn | 40 |
| Undying Will | While any enemy is Stunned, a lethal blow leaves Shanks on 30% HP, twice per fight. Requires Conqueror's Haki | 60 |
| Does The New Era Scare You? | Opens fights with 30% banked Crit Damage per floor cleared; Crits fully bypass DEF and Damage Reduction | 60 |
Cid has +200% ATK, DEF and SPD in every fight.
| Rite | Effect | Floor |
|---|---|---|
| Lingering Radiation (Cid) | Becoming Nuclear statuses last 6 turns; Bleed and Burn stack to 10 | 1 |
| Weakpoint Exposure (Cid) | Dismantled enemies take 40% more instead of 12%; Atomic Frailty lowers DEF 50% instead of 20% | 1 |
| Shadow's Mercy (Cid) | Full Overdrive heals every ally to full instead of 15% | 1 |
| Shockwave Drag (Cid) | All-Ranged Atomic lowers SPD 30% instead of 5%; I AM ATOMIC lowers SPD 60% instead of 20% and Stuns 1 turn | 25 |
| Shadow Tribute (Cid) | Each Elite or Boss floor cleared grants 5% Crit Chance and 10% Crit Damage | 25 |
| Shared Overdrive (Cid) | Full Overdrive grants other allies 50% ATK, DEF and SPD for the fight | 25 |
| Venomous Retort (Cid) | Overdrive reflections inflict every Becoming Nuclear status | 40 |
| Meltdown (Cid) | On kill, every other enemy gets 2 random Becoming Nuclear statuses | 40 |
| Aftershock (Cid) | I AM ATOMIC also hits every other enemy for 100% of its damage | 60 |
| The Shadow Does Not Fall (Cid) | Twice per fight, a lethal blow leaves this card on 50% HP | 60 |
| Hunter's Stamina (Delta) | Frenzy lasts 2 turns instead of 1 | 1 |
| Blood Trail (Delta) | Hunting Grounds' low-HP bonus damage is tripled | 1 |
| Feral Surge (Delta) | Frenzy grants 250% ATK and 100% SPD instead of 100% and 50% | 25 |
| Restless Hunt (Delta) | Also enters Frenzy every 2 turns, even allied with Lord of Shadows | 25 |
| Taste of Blood (Delta) | Enters Frenzy on kill | 40 |
| Rite | Effect | Floor |
|---|---|---|
| Mana Reserves | Starts every fight with 30% Mana | 1 |
| Flowing Mana | Spell grants 20% Mana instead of 10%; an enemy becoming Analysed grants 40% instead of 20%, or 80% while Concealed | 1 |
| Perfect Concealment | Spells while Concealed deal 100% more instead of 50% | 1 |
| A Long Road | Dodge chance 40% instead of 25%; each dodge grants 10% Mana | 25 |
| Flamme's Teachings | Enemies Analysed after acting once; Analysed enemies take 60% more from her spells instead of 30% | 25 |
| Overflowing Mana | Holds up to 200% Mana; each 1% still raises spell values 1% | 25 |
| Golem Workshop | Golem Magic on an extra Grimoire page unless already on one; every Golem recasts every spell | 25 |
| The Slayer | Zoltraak deals double damage to every enemy | 40 |
| A Thousand Years of Study | Each enemy she Analyses raises spell damage 2% from the next fight on, up to 200% | 40 |
| Awakening | After casting every spell once, Awakens for 2 turns, once per fight: casts all spells each turn at 40%, all AoE, can't be single-targeted, enemies Analysed after one action; then Mana to 50% and re-Conceals | 40 |
| Beyond Journey's End | While Awakened, Height of Magic keeps 100% value and no longer raises damage taken; at the end, Analysed enemies lose 30% stats for the fight; can re-Awaken after recasting all spells. Requires Awakening | 60 |
| 1 |
| Limitless Blessing |
| Boon | Effect |
|---|---|
| Rising Tide | +100% ATK |
| Killer Instinct | +100% DEF |
| Deep Wisdom | +100% SPD |
| Modifier | Effect | EXP and Doubloons | Floor |
|---|---|---|---|
| Bulwark I / II / III | Enemies +50% / +100% / +200% Max HP | +10% / +15% / +30% | 1 / 50 / 100 |
| Ferocity I / II / III | Enemies +8% / +18% / +30% Attack | +10% / +10% / +20% | 1 / 50 / 100 |
| Carapace I / II / III | Enemies +8% / +18% / +30% Defense | +10% / +10% / +20% | 1 / 50 / 100 |
| Frenzy I / II / III | Enemies +8% / +18% / +30% Speed | +10% / +10% / +20% | 1 / 50 / 100 |
| Ascendance I / II / III | Enemies +6% / +12% / +20% all stats | +10% / +20% / +35% | 1 / 50 / 100 |
| Swarm | Adds another enemy to the field | +25% | 25 |
| Mirage Mending | Enemies regenerate 0.8% Max HP after each action | +10% | 25 |
| Sunburst | Enemies explode on death for 0.5% Max HP damage | +12% | 25 |
| Blessing | Effect | Value |
|---|---|---|
| Veteran's Legacy | All your cards start at Prestige 2, Ascension 3, Level 120 | 5 |
| Plunderer's Fortune | Doubles Doubloons earned from floors | 3 |
| Blessed Start | Always start with a random SSR card | 3 |
| Fated Start | Always start with a random UR card | 5 |
| Swift Return | Bagged cards return from cooldown in half the time | 3 |
| Limitless | Cards lose their level cap; the shop begins offering Boundless Tide | 4 |
| Untouchable | Cards dodge enemy Ultimate-typed abilities | 4 |
| Make it Myself | Before a run, slot any ability onto your chosen card | 4 |
| Tier | Effect |
|---|---|
| 1 | Enemies have 25% more stats |
| 2 | Elite and Boss floors are 50% stronger |
| 3 | Enemies have 50% more SPD |
| 4 | Doubloons from fights are halved |
| 5 | Enemies have 50% more stats (replaces tier 1) |
| 6 | Sunken Shop stock costs 50% more |
| 7 | Enemies have 50% more ATK |
| 8 | Blessings are disabled |
| 9 | Enemies have 100% more stats (replaces tier 5) |
| 10 | Enemies grow stronger twice as fast each floor |