Black Flames
Burns the target permanently for damage each turn that scales off the caster's own ATK stat (e.g. Itachi deals 200% of his current ATK per turn). Black Flames cannot expire, cannot be cleansed, and bypasses Shields.
Every status effect, debuff and crowd control a card can put on a target.
Applied conditions that tick or linger. Most deal damage over time and many stack. Countered by Status Immunity.
Burns the target permanently for damage each turn that scales off the caster's own ATK stat (e.g. Itachi deals 200% of his current ATK per turn). Black Flames cannot expire, cannot be cleansed, and bypasses Shields.
Deals no damage on its own and cannot be cleansed while the target is also afflicted with Burn. Stacks up to 5 times; each time this target takes Burn damage, consume 1 Blazing stack to deal an additional 40% of the applier's ATK as bonus damage.
Takes the specified amount as damage each turn (Default: 5%)
Bombs stack up to 5 times, and reaching 5 stacks detonates them all at once for heavy damage based on the applier's ATK.
Burn damage over time
Takes damage equal to 6% of the applier's ATK + 2% of the target's Max HP each turn for 3 turns. This damage bypasses Shields and Damage Reduction. While Dismantled, the target cannot receive healing.
On enemies already afflicted with Burn, applies Frozen for 2 turns and deals damage equal to 25% of the applier's ATK each turn for 4 turns. Frost-Burn stacks up to 4 times.
This card takes 5% <r/ATK/r> as damage at the end of each turn; If this card becomes afflicted with Burn, instantly trigger one turn of Burn damage and remove Kindled.
Takes the specified amount as damage each turn; each tick also drains 1% from every Meter, Stack and Gauge the target has.
-20% Attack; +30% Damage Taken
Stat and behaviour penalties. They change how a card performs rather than damaging it. Countered by Debuff Immunity.
The target takes 8% increased damage from all AoE attacks. When struck by an AoE attack, 20% of the damage dealt to this target splashes to adjacent enemies. Lasts 2 turns.
The affected enemy takes **+15% Damage** from this card.
5% chance to attack allies instead of enemies
Speed is reduced by 20%.
25% chance to miss an attack
Enemies with Entangled deal 25% less damage and cannot gain Speed or Evasion bonuses.
Reduces the enemy's ATK by 15%; The inflicted enemy takes +10% increased damage from all allies; This effect cannot stack.
Takes 25% more damage from all sources for 2 turns. Does not stack.
Increases damage taken by 5% per stack (max 5)
Permanently reduces the target's DEF by 25%. (does not stack)
The target takes +15% more Damage Inflicted from all sources (+30% if the attacker is a Pirate card).
The target takes +10% Damage from all attacks; If any DoT hits a Hexed enemy, its applied instantly instead of over time.
The affected card cannot **Dodge** attacks and deals **-25% Damage** to the card that applied this effect.
Removes a random buff from the enemy and applies it to the card that hit the target. While Nullify is active, the affected card cannot receive buffs.
Enemies with Overwhelmed deal 25% less damage and have a 25% chance for their actions to fail. If an action fails, this card immediately counterattacks for 50% ATK.
The target takes damage equal to 4% of their Max HP each turn for 4 turns. Each turn Rot remains active, the damage increases by +2% Max HP. While afflicted, healing received is reduced by 40%. If Rot expires naturally, the target becomes Ruptured for 2 turns.
-20% defense
Enemies with Scarce take guaranteed critical hits from this card and its summons.
Enemies with Slow have their Speed reduced by 40%.
The target takes +15% more damage from all sources.
Damage dealt to this enemy is shared to other Soul-Boundary afflicted enemies; primary target takes 100% of the damage, the second takes 75%, the third takes 50% (chains up to 3 enemies).
The Bomb Devil's next attack against this enemy deals +100% more damage and spreads 50% of it to all other enemies, consuming the Spark. While every enemy is Sparked, A Fine Day for Explosions triggers.
Each time this card is attacked, it loses 0.5% of its max health.
Reduces Damage Reduction by 30%; Takes +40% Damage from the card that applied this effect.
Effects that cost a card its turn or its choice of target. All of these are subject to the lockout below. Countered by Stun Immunity.
Reduces attack, defense, and speed by 30%; Stuns them for the specified duration or turn times.
Stun the opponent; opponent takes +100% DMG from tag, Girls
Prevents the affected card from using abilities or passives triggering
Enemies with Staggered deal 30% less damage and have a 25% chance for their actions to fail.
Stuns the card making it unable to take actions for the specified action times or turn times.\n-# (Actions = The attack times; Turns = Turn Times)
Forces the target to attack this card; the targets inflicted damage is reduced by 25%