Pain (Paths) is a UR card released on June 14, 2026 in Queen of Nature (Update 37.0.0).
Pain (Paths)
Six Paths of Pain
Pain (Paths) is a UR card released on June 14, 2026 in Queen of Nature (Update 37.0.0).
Pain (Paths)Six Paths of Pain
pain:2Pain (Paths) evolves from Pain with the following materials:
+0.0% from levels · 100 cap at this prestige
No ascension bonus
Needs A3 and level 100
Base stat
Base stat
Base stat
Base stat
When viewed:
• Gain a Variant Selector and select one of the Six Paths.
Deva Path:
• Every 3rd attack, reposition all enemies to a random position and inflict
Winded for 2 turns.
Asura Path:
• All attacks hit twice; the second hit deals 50% of the first.
Human Path:
• On hit, gain +10% ATK per attack for the rest of battle (no cap).
Animal Path:
• At the start of each turn, summon a random Summon at 30% of this card's Stats for 2 turns (up to 2 active at once).
Preta Path:
• Abilities that target this card deal 50% reduced damage; for every ability that hits, gain +1 Preta Stack; each stack increases this card's ability damage by +5%.
Naraka Path:
• At the end of each turn, restore 15% Max HP to the ally with the lowest HP.
Whenever an ally is attacked:
• Immediately deal 20% of that ally's ATK to the attacker; the next attack this card performs targets that specific enemy and deals +100% Damage Inflicted.
Whenever this card takes damage:
• All allies gain +5% Damage Inflicted for the rest of battle (stacking; no cap).
When an ally is defeated:
• This card enters a state of grief; all Stats increase by +30% for the rest of battle and the enemy responsible is marked; marked enemies take +50% Damage Inflicted from all sources for the rest of battle.
Damage from enemies in the opposite position deals 50% less damage to this card; whenever this card is hit, gain +3% ATK and +2% Damage Reduction for the rest of battle (no cap); if this card falls below 25% HP, all six paths become simultaneously active for 2 turns (once per battle).