Rin Tohsaka (Fate) is an EXC card released on September 20, 2026 in Burnout & Rebirth (Update 39).
Rin Tohsaka (Fate)
Five-Element Magus
There's gotta be some way I can help!
Stats
+0.0% from levels · 100 cap at this prestige
No ascension bonus
Needs A3 and level 100
- ATK
- 463
- DEF
- 474
- SPD
- 456
Base stat
Base stat
Base stat
Recollection
Abilities
Passive
Whenever an ally deals typed Elemental damage, grant them the Jewel this card is currently holding for 2 turns, or 4 turns if that ally is the Damage class; while allied with any Support class card, buff follow-up damage by +20%.
Jewel MagecraftPassive
Permanently Active:
• Buff all allied
Fate/Grand Order cards by +80% ATK and +30% Crit Damage.
When viewed:
• Gain a Variant Selector; choose which Element this card begins the battle on.
Effects:
• Every attack cycles this card to the next Element in order, activating that Element's Jewel.
Jewels:
•
Fire: Attacks deal +50% more damage and apply
Burn for 40% of this card's ATK.
•
Water: Restore 15% Max HP to the lowest-HP ally and cleanse them of all Debuffs.
•
Nature: All allies gain +25% to all Stats for 2 turns.
• ❄️ Ice: Apply Slowed to all enemies for 2 turns.
•
Lightning: Gain 1 additional action this turn and +30% Crit Chance for 2 turns.
Elemental Combustion:
•
Fire against
Nature or ❄️ Ice: this attack becomes AoE and applies
Burn to every enemy hit.
•
Water against
Fire: apply
Soaked and immediately advance to the next Jewel without spending an attack.
•
Nature against
Water: this card and all allies restore 10% Max HP.
• ❄️ Ice against
Nature or
Lightning: apply
Frozen for 1 turn.
•
Lightning against
Water: this attack cannot be evaded and deals +100% more damage.
Second OwnerPassive
Once all five Elements have been cycled through:
• Activate every Jewel effect at once for 3 turns.
While all Jewels are active:
• Gain +100% DEF and +30% Damage Reduction.
• This card's attacks count as every Element at once for the purposes of Elemental advantage.
Whenever this card completes a full cycle:
• Permanently increase every Jewel's effect by 10% for the rest of battle (no cap).

