Burnout & Rebirth
New cards, Rin Tohsaka's Season Eleven Battle Pass, Card Serials, Bingo Night, the reworked card fight sandbox, rebuilt technique fights, Cursed Energy, Reverse Cursed Technique, imbuement, prestige, Profile Showcase, command improvements and fixes.

Overview#
- 🌟 NEW 10 Cards
- 🌟 NEW 7 Boost Cards
- 🌟 NEW 7 Recollections
- 🌟 NEW 2 Accessories
- 🌟 Battle Pass
- 🌟 Card Serials
- 🌟 Bingo Night
- 🌟 Card Fight Sandbox
- 🌟 Technique Fights
- 🌟 Cursed Energy
- 🌟 Reverse Cursed Technique
- 🌟 Technique Types
- 🌟 Imbuements
- 🌟 Prestige
- 🌟 Profile Showcase
- 🌟 Pinned Quests
- 🌟 Events
- 🌟 NEW 39 Changes
- 🌟 NEW 79 QoL
- 🌟 4 Removed
- 🌟 4 Balance Changes
- 🌟 69 Fixes
New Cards#
Hover or click any card or Recollection icon to preview its abilities.
Boost Cards#
This update adds 7 new Boost Cards.
NEW 7 Recollections#
Collect 7 new Recollections for the new cards and Fusion Reborn; Gogeta. Each one is listed below with its source and exclusive card.
Events Shop#
- Nothing Can Be Explained — The Protector Exclusive
Endless Curtain — Season 10#
- A God Among Men — The Immortal Exclusive
Veils#
- The Strongest Fusion — Fusion Reborn; Gogeta Exclusive
- Two Made Whole — Vegito Blue Exclusive
Battle Pass — Season Eleven#
- Second Owner — Rin Exclusive
Banner#
- The Shape of a God — Corrupted Zamasu Exclusive
- A Stolen Sky — Goku Black Exclusive
New Accessories#
Battle Pass#
Season Eleven of the Battle Pass is here, with the new Exclusive card Rin Tohsaka (Fate) waiting at Tier 50. Earn Battle Pass XP through battles, quests and daily activities to climb the track.
Open jjk pass to browse the rewards and see your progress towards the next tier. Patrons earn 25% bonus pass XP, while server boosters and Yuji tag holders each earn 5%.
- Tier 45 of the Battle Pass now gives 1 Exclusive Ticket, or 2 on the premium track
- The premium track now gives 2 EXC Ascendant Stones at tiers 13, 29, 36, 43 and 49, replacing the Gems at those tiers
Card Serials#
Card Serials arrive with The Protector. Every serialized copy gets its own number when pulled, displayed beside its rarity, and the pull is announced globally.
The first ten serials come with special artwork, including Negative, Solarized and Antique Gold. That art follows the card wherever it appears. Later serials use The Protector's usual art.
Pull one to earn the Serialized Hunter title, which displays the number you pulled. Each copy keeps its serial number and original run information.
Bingo Night#
Bingo Night is here for a limited time. Open jjk bingo to get your 25-square card, then win fights in jjk cf and jjk tf to earn stamps. Every win has a flat 1% chance to drop one, unaffected by boosts.
Choose where each stamp goes. Finish a row or column to claim its reward, and fill all 25 squares for an ASSR Ascendant Stone. You get one card per event run, playable while the event is active. Finishing it does not reset it.
Line rewards include Golden Entry Tickets, Burning Idols, SSR Ascendant Stones, Recollection Tapes, Gems and a Shiny Voucher Ticket. Use the voucher to choose a pullable SSR and claim its shiny.
Card Fight Sandbox#
The Card Fight Sandbox has been rebuilt. Use jjk cfs to put cards, builds and full teams through a fight, with control over both your loadout and the boss you face.
Open the cog to set up your test, then press Play. The fight uses the PvE layout, with loadout, combat and boss settings in their own menus.
- Build a team of up to 6 cards from the full catalogue, including cards you don’t own
- Set card levels, ascensions, positions and Prestige, with Shiny and Sacred controls for supported cards
- Equip accessories and recollections through searchable menus with their usual icons, and adjust recollection ascension
- Set current and maximum HP, edit base stats and apply stat bonuses
- Adjust overall damage, ability damage, Ultimate damage and damage-over-time bonuses
- Trigger revival effects and available second forms, or set card meters and counters directly
- Fight big a with the health, stats, modifiers and mutations you choose
- Play or pause directly from the fight panel, then restart to reset the test
- Open "Info" to see each card’s damage, share of team damage and applied status effects, including expired effects, in a panel only you can see
Technique Fights#
Technique fights have been rebuilt around your sorcerer. Spend points on seven stats, choose a proficiency and manage your Cursed Energy against bosses matched to your grade and awakening stage. Start a fight with jjk tf.
Angel can now imbue your accessories, Reverse Cursed Technique lets you turn energy into healing, and prestige opens another climb once you reach maximum grade.
Sorcerer Stats#
Health, Attack, Defence, Speed, Jujutsu, Taijutsu and Cursed Energy make up your sorcerer's stats. Every grade gives you points to spend, and grades you have already earned count too.
Choose a proficiency to make one stat train faster and cost fewer points to raise. All seven also grow gradually as you fight.
Cursed Energy#
Cursed Energy now powers your techniques. Your pool starts at 100 at Grade 4 and reaches 700 at Special Grade 1, refilling over time. Winning a fight restores 25% of it, and completing My Destiny permanently doubles your maximum.
Stronger techniques spend more energy. The weakest cost nothing, leaving you a way to act even with an empty pool. Each technique's panel shows its damage range, multiplier, energy cost and where to obtain it before you use it.
Use a Fufilling Cake to refill your Cursed Energy completely.
Reverse Cursed Technique#
Reverse Cursed Technique now lets you decide how much energy goes into a heal. Select RCT during a technique fight and spend 25%, 50%, 75% or 100% of your current pool. The menu shows the healing, cost and burnout risk before you commit.
Spending more heals more. Mastery improves healing efficiency, lowers the energy cost and adds a flat healing bonus. You can keep using RCT while you have energy, but each use after the first loses another 25% of the full healing amount, down to a minimum of 25%.
Bigger spends also raise the chance of burnout, from 0% when spending 25% of your pool to 12% when spending all of it. Burn out and RCT is gone for the rest of that fight. You only need to have learned RCT and have energy available; Cursed Energy has no separate unlock.
Check your RCT mastery in the spend menu, or open jjk stats to see your level and progress towards the next one.
Technique Types#
Every technique is now Jujutsu, Taijutsu or Hybrid. Jujutsu and Taijutsu draw damage from their matching stat. Hybrid techniques use both at a small penalty, and every Black Flash belongs to this type.

Imbuements#
Angel can imbue your accessories through jjk imbue. The boost comes from your grade and current Cursed Energy, with no luck roll involved. Weapons gain damage, armour gains defence, headwear grants health and rings grant energy.
Each accessory carries its own imbuement and cooldown, and its bonuses apply while equipped in a fight. Imbuing can also add an effect that fades with the boost. Ask Angel to make it permanent if you want to keep it.
Open jjk av <name> to inspect an accessory's abilities and rolled stats, equip or unequip it, and imbue it from the same panel. Browse the full collection with jjk acc.
Prestige#
Reach maximum grade to prestige and start the climb again. There are five prestige levels, each giving you more points per grade, a higher stat cap and a fresh choice of proficiency.
The first prestige costs 500,000,000 coins and 5,000 gems. Costs rise with each level, reaching 1,500,000,000 coins and 15,000 gems at Prestige 5. Check jjk stats for your next cost.
Your techniques, accessories and unlocks stay with you. Grade, experience and spent points reset, and each prestige makes grades take longer and enemies hit harder. The "Prestige" board in jjk leaderboard ranks players by their highest technique prestige.
Bosses#
The boss roster spans three tiers, with opponents and health matched to your grade and awakening stage. Each boss has its own drops, and some fights run through multiple stages.
Fighting and Rewards#
Turns now keep the attack, damage, effects and reactions together, ending with the health left on each side. Your health is shown out of your maximum, and status effects list what they do each turn and how long they have left. The technique menu stays on screen while a turn resolves and after the fight ends, with its controls disabled.
The Jinxed panel keeps your health and Cursed Energy updated alongside your Heavenly Restriction, familiar, weather, support from Todo (Brotherly Love) and both enemies when duelling.
The victory screen now uses your name and breaks down every technique you landed: damage dealt, mastery earned and progress towards its next level. Battle Pass and active event pass progress sit alongside your grade progress, such as 150/430 EXP, with quests at the bottom. Press "Find Another Opponent" to keep fighting without a new mention.
Open any technique with jjk tview <technique> or name it in the slash command. Sort by "Clan" to group your techniques and see each one's mastery level and progress. The information button holds the fight details.
Profile Showcase#
Your profile now has room for six cards of your choice. Pin them with jjk profile showcase <card>, <card>, ... to display their art, rarity, level, prestige and tags alongside your name, title, grade, profile ID and team power. Your profile art and introduction appear with them.
Cards use their rarity colours and carry their Shiny, Sacred and Ascension tags. Original Exclusive Shop copies also get an "OG" tag. If you own more than one copy, the showcase picks the best by prestige, then level, then shiny.
Cards leave the showcase when you no longer own them. Clear the whole display with jjk profile showcase clear.
Pinned Quests#
Quests can now be pinned. Open jjk quests, press 📌 and pick up to five of your active quests to keep in front of you.
Pinned quests show in your card fight and raid results whether or not that fight moved them, with the task you are on and your progress. Your current pins come up already selected, and selecting nothing clears them. A quest that did progress keeps its usual place, so nothing is listed twice.
Events#
Update 39 brings Bingo Night, Burnout & Rebirth and the Era 18 trial alongside returning events. Browse the lineup below, then expand an event to see its objectives, rewards and shop.
Changes#
Cards, Battles and Veils#
- The following Satoru Gojo (Hidden Inventory) variants have received new art:
- Normal
- Shiny
- Prestige 2
- Prestige 2 Shiny
- Added Sacred Card Fragment (ASSR) to pulls as the material used to make an ASSR card SACRED
- Updated the Era Secret pull animation and its interface
- Era cards use new selector subtext when "Gacha-Styled Subtext" is enabled
- Added an icon for Evolution Paths and related buttons
- Added class searches to
jjk ci: usejjk ci damageto list Damage cards,jjk ci support_clwhen a class shares its name with another search, orjjk ci class=tankto open that class directly.jjk commandinfo cilists the available search filters and cosmetic indexes - Added an "Auto Prestige" setting, enabled by default, which prestiges cards at 100 points; turning it off holds them at 100 points for manual prestige with
jjk prestige - Added fight IDs to card fights; include the ID in a bug report if something goes wrong during a fight
- Added a sandbox option to
/card fight pve - Veil lobbies use the card raid and dungeon layout, with descriptions, host information and separate participant sections
- Reworked ability images with a textured background, outlined text and clearer separation between abilities
jjk summonand/summonopen a paged menu for character cards, featured SSRs and other summons, with fragment counts and Summon buttons that unlock when you have enough
Accessories#
- Reworked card accessory details with compact text, artwork and stats above full-width abilities, clearer ability title spacing, rendered element icons and less repeated information
Technique Fights and Heavenly Restriction#
- Added
jjk clan infoso you can check the benefits and boosts a clan gives before deciding which one to join - Reworked
jjk tindexto use the card index layout, with seals available to view from the index. The "Heavenly Restriction" filter lists each style with its roll chance, techniques and awakened form - Rebuilt Heavenly Serum use, reroll confirmation and cancellation messages, with a "Roll Chances" button showing each style's odds and a "Reroll Again" button while you have another serum
Titles and Account Benefits#
- Reworked titles tied to ERA cards, including the titles skipped between eras 6 and 18. Obtaining an era card as a shiny also grants its Shiny Hunter title, shown beside your name as "itrbrina (Era 3 - Shiny Hunter)"
- Added
jjk myeffectsto view permanent account boosts, including the Yuji tag, booster benefits and Patreon perks - Patrons get two daily wheel spins on jjk.gg, with both spins resetting 24 hours after the first spin
Events and Quests#
- Event objectives are viewed and rerolled through the event filter in
jjk quests, using the same daily reroll allowance as the event menu - "A World Concert!" uses the Miku; Intergalatic icon in
jjk event
Inbox and Notifications#
- Update announcements now arrive in your inbox instead of appearing as a notification after a command
- Mail is automatically deleted after 30 days, with the expiry policy shown in the inbox
- Renamed follow-up reminders to notifications, including changing "Vote Reminder" to "Vote Ready" in
jjk settings
Inventory#
- Moved the category and sort menus in
jjk invbehind a settings cog
Commands and Settings#
- Rebuilt the tutorial to cover the gamemodes and systems added since it was last updated. Choose a topic with commands such as
jjk help tutorial cardsto read an explanation of that system and the commands you use with it - Updated
jjk rules - Added a "Mention Commands" setting to run text commands by mentioning the bot, such as "@JJK Bot pull"
- Added a "Card Menus" section to
jjk settingsto hide the instance ID, evolution stage, Sacred, Prestige and Unsealed markers from card menu entries - Grouped single pulls, multipulls and featured cards under
/card pull single,/card pull multipleand/card pull featured - Moved card preferences, auto-burn and auto-fuse under
/card settings, keeping their existing text shortcuts - Replaced the "?" icon on help buttons with an information icon
New Slash Commands#
/card recollection listand/card recollection view/card refreshand/card active/card trial startand/card trial list/guild view,/guild shopand/guild boss/guild customize/reminder viewand/reminder set/title listand/title set
QoL#
Cards and Battles#
- Itachi's "Eye of the Uchiha" is now a Special Art, ready from the first turn and usable once per battle
- Fusion Reborn; Gogeta now shows a "Copied Buffs" counter in battle
- Domain Expansion in the fight menu now uses its own icon for Unlimited Void and Malevolent Shrine
- Added a first-time notification on
jjk cfexplaining manual fight control - Cards that choose a target for each attack no longer announce a clash on every attack; Zoro's Hunter and Tamamo's Rival still announce their duel targets
- Cards with more than 6 active summons show their summon attacks in one combined battle log entry per turn
- Cards with the same name on both teams are marked "[P]" and "[E]" in the team panels as well as the battle log
- Updated team images to make the cards easier to read, including equipped recollection names on teams of more than three cards
- Card skin menus now open with your equipped skin selected
- Cards required for an evolution now show their rarity and are listed under their own "Cards" section in the evolve confirmation
- Your Recollection collection and the Recollection equip menu now have "⏮ First" and "Last ⏭" buttons when the list runs past two pages
- The Recollection equip menu uses "Search" and the bot's navigation icons for previous and next pages
jjk prestigeshows your five closest cards and their prestige point progress when none are ready- Battle, raid and Academy rewards tell you when a card has 100 prestige points and is ready for manual prestige
- "Refresh" in the buffs panel now sits beside the card's name
- Buff panels identify recollections with their name and an "(RC)" tag, and show accessory and ability bonuses under their own names
- Raids use the same buff breakdown as other fights, with each stat's total in its heading
- The Card Buffs panel shows whether stat multipliers are capped in the current mode and which stats have had their caps removed
- Boss views in
jjk cinow show each enemy in its own section with the card's icon - Boss drops are grouped under one "Rewards" list
- "Appear Chance" is now "Encounter Chance" and explains what it means
- Boss artwork now only shows on Era encounters
Accessories and Crafting#
- Viewing the Manifested Ring or the Pure Love Ring in
jjk acclets you choose whether your fights use the ring's transformation or your own - Picking an accessory to reroll with a Blazing Essence now shows each accessory's own icon, and no longer lists its rarity in the description
- Accessory details now tell you when you can only own one of that accessory
- Accessory details show the correct level and the EXP needed for the next one
- Rolled stats on an accessory now show their value and range without the roll percentage
- Equip and Unequip sit before Use Item, and Unequip shows the emoji of the card the accessory is on
- Equipping an accessory now opens a card picker with paging and search
- Crafting a card accessory or recollection now shows its ability rendered on the crafting screen, so the "View Abilities" button is gone
- Crafting a card accessory shows the range its bonus can roll, along with a note that the roll happens when you obtain it
- Required Materials in crafting now has a "Material Sources" button showing where each material comes from and how many you own
- Crafting only explains the (TA) and (CA) tags when the recipe actually uses them
- Recipe descriptions in crafting are now italic
Veils#
- Veil names identify the fight, such as "Scarce Devils Veil - Act 1: Leech Devil"
- Secret Veil names include their source, such as "Scarce Devils Veil (Secret)"
- Veil card selection uses the same grouping and favourites as card raids. Boosted categories appear above the menu, and your search stays active when you change pages or open a group of cards
- Veil numbers in
jjk vinvno longer change when you search, so the number beside a Veil always opens that same Veil - The storage count in
jjk vinvshows all your stored Veils, including those outside the current search
Heavenly Restriction and Seals#
jjk lookupnow shows a seal's benefits when viewed
Companions and NPCs#
- Rebuilt the companion panel, which opens straight onto your companion with a menu to switch between them
jjk companionnow works as a prefix command, alongsidejjk comp- NPC and companion portraits now display as a full width image instead of a small thumbnail
Events and Quests#
- The pass now swaps between the Jujutsen Pass and the event pass with a button on its title, instead of the dropdown
- Pass page controls are icons only and share one row with Claim Rewards
- New Upgrade button on the pass lists everything you can buy, with a link straight to each product
- Opening
jjk questsautomatically resyncs tasks with your inventory and collection, replacing the manual resync button - Quest progress uses italics and shortened numbers, such as
0/4M - Raid results show your quest progress when you raid alone, and give everyone a "Quests" button to check their own when you raid as a group
- The event filter skips the event picker when only one event is running
- Event objectives show how long is left before they reset
- The "Event Shop" button in
jjk eventshows your event currency balance
Inbox and Notifications#
- Added "Claim All" to
jjk inboxto collect the rewards from every unclaimed message at once, and "Delete Read" to clear messages you have already opened and claimed jjk inboxnow has pages, so you can reach every message instead of only the ten most recent- Multiple notifications arrive in one panel with separators between sections, one chime at the top and a settings tip at the bottom
- Vote notifications keep both "Vote on Top.gg" and "Vote on Botlist.me" buttons when grouped with other notifications, so you can still vote on either site from the panel
- Notifications after slash commands are only visible to you
- Kogane notifications show text commands alongside slash commands, such as
jjk daily - Event notifications no longer list every event name when several are running
- Reminder presets use your daily and voting cooldowns, so daily claim and voting reminders follow the time you have left; they also tell you when a claim or vote is already ready
Inventory and Currencies#
- Every item in your inventory now has a description, with a short flavour line on some of them
jjk invshows quantities as "Name ㆍ 12/150" without item numbers- Added first and last page buttons to
jjk inv, along with an item type sort for browsing materials, usables and currencies - Added search and inventory type options to
/inventory view, including fragments, veils and tickets - The item lookup's "Main Sources" section is now called "Obtainments", and craftable items list their full recipe there instead of only saying "Crafting"
- Item sources under
jjk lookupnow name the shop that sells the item and what it costs, instead of listing every shop as "Shop" - The item lookup's "Effect" section now names the effect and describes what it does, and timed boosts show how long they last
- Renamed the "Card PVE" tab in the item lookup to "Card Fights"
- Added a "Main" button to
jjk lookupto return from Card Fights, Technique Fights or Used In - The information button in
jjk balanceuses the standard icon and explains every displayed currency, including Pearls and Shards - Added currency information to the Card Raid Currencies page, explaining each raid's coins and how they differ from Raid Tokens
jjk huntandjjk lootshow their coin boost, andjjk patreonlists it alongside each tier's normal coin multiplier- Luck in the
jjk huntandjjk lootfooter appears as a bonus, such as "Luck: +250%"
Commands and Settings#
jjk daily,jjk weekly,jjk streaks,jjk wishandjjk cooldownno longer load your whole collection, making the commands respond around 99% faster!- Adding and removing items no longer loads your whole collection across
jjk use,jjk ascend,jjk evolve,jjk dispatch, training and veils, making the commands respond around 87% faster! jjk titlesnow previews how each title appears beside your name, such as "itrbrina (Is Invincible)"- Increased the trade timeout from 5 minutes to 10
- Command references include their slash command equivalent where available
- Updated command descriptions,
/commandinfo, help and notifications to explain the new command paths and their options
Removed#
- Removed accessory descriptions from shop listings
- Removed PvP Coins, Festival Coins and April 2026 Event Currency from
jjk balance - Removed the "Help" button from
jjk inv - Removed the "Accessories" category from
jjk inv; usejjk accessoriesto view your accessories
Balance Changes#
- Frieren's familiar healing is a Special Art that heals the most injured card on your team for 25% Max HP once per fight, replacing the "Heal Card" button and card menu
- Naruto's "Rasenshuriken" deals Super Effective (+200%) damage against favourable elements and -75% damage against non-favourable elements
- Accursed Body; Suguru Geto is a Support card with the Specialist subclass
- Unsealed servers spawn fights three times as often
Fixes#
Cards and Recollections#
- Fixed an issue where Reze did not have the Universally Buffed category.
- Fixed Created Monster; Jinx not having a card icon.
- Fixed Created Monster; Jinx not having the correct update tag.
- Fixed an issue where Sakurajima Mai (Pre-Evo) counted toward the one Support card per team limit despite not taking up a team slot.
- Fixed an issue where Sacred Card Fragment (LR) could not be obtained through pulls or overwrite.
- Fixed an issue where "◀ Previous" in the Recollection equip menu jumped to the last page instead of going back one.
- Fixed an issue where emoji in ability text appeared too low beside larger text on card ability images.
- Fixed an issue where a recollection without an icon displayed a brain emoji.
Card Abilities#
- Fixed an issue where Yoru (War)'s "Meaning of a Devil" granted no elemental buffs in PvP.
- Fixed an issue where Mother of All Chakra's "Chakra Surge" did nothing on any card other than Kaguya.
- Fixed an issue where Hu Tao's "Truly Out of This World" never shared any Crit buffs, and where "Garden of Eternal Rest" only doubled its bonuses for Hu Tao instead of the whole team.
- Fixed an issue where Denji (Chainsaw Devil) gained no Revs from "Chainsaw Frenzy" when The Human Chainsaw triggered on a follow-up attack.
- Fixed an issue where Son Goku (Awoken Super Saiyajin)'s Golden Warrior of Legends could revive an ally more than once per battle after resuming a fight or on a later dungeon wave.
- Fixed an issue where Madara (Eternal)'s Eternal Mangekyō Sharingan could revive him more than once per battle after resuming a fight or on a later dungeon wave.
- Fixed an issue where Rot leaving an enemy Ruptured did not reduce their Defense.
- Fixed an issue where Thragg's "We Very Much Are Here" did not prevent lethal damage over time.
- Fixed an issue where God of Nature; Shinobi Queen's "Yomotsu Hirasaka" did not trigger its splash damage or count towards a position switch when the attack defeated its target.
- Fixed an issue where Naruto's "Rasenshuriken" did not gain damage from his active buffs.
- Fixed an issue where Frictionless Bubble's speed debuff stacked on each activation instead of refreshing.
- Fixed an issue where the descriptions of "Numeration of Limitless Power", "Squid Game" and "Specialist's Focus" did not match their effects.
- Fixed an issue where Predation's On Hit effect didn't apply when dealing damage with abilities or follow-up attacks.
- Fixed an issue where RikuRiku's "Magical Genie" described its extra action as activating the card's on-hit effects.
Battle Panels, Logs and Voices#
- Fixed an issue where Horse Girls displayed their Momentum meter twice during battle.
- Fixed an issue where the "Details" panel in a fight listed damage affinities that did not match the boss you were fighting.
- Fixed an issue where an entity with no stats to display left an empty line in the battle panel.
- Fixed an issue where Conquered was displayed under two different names.
- Fixed an issue where the buffs panel displayed a different card from the one selected in its menu.
- Fixed an issue where filtering battle logs by card missed that card's entries and displayed sentence fragments in the card list.
- Fixed an issue where battle log entries appeared under the wrong categories.
- Fixed an issue where an enemy card's battle log lines were coloured as yours when the same card was on both teams.
- Fixed an issue where long tournament runs could stop updating, leave buttons unresponsive or fail to show the final score.
- Fixed an issue where card names in the "Card Updates" results showed stray asterisks.
- Fixed an issue where battle Voices stopped playing after a card evolved, such as Orihime (Faith) alongside Ichigo.
- Fixed an issue where Ekko (Do Over) and Created Monster; Jinx did not play their battle Voices together.
Accessories and Crafting#
- Fixed the utterly catastrophic crisis where "Perfectionist Hair" suffered a tragic misspelling in both card and crafting menus, restoring order and dignity to perfectionists everywhere.
- Fixed an issue where crafting materials without an icon were indented further than the ones with an icon.
- Fixed an issue where the crafting menu tips showed a stray underscore.
- Fixed an issue where Honored One's Glasses lowered your damage against bosses that resisted your damage type instead of easing that resistance.
- Fixed an issue where some accessories showed outdated ability descriptions instead of their current wording.
- Fixed an issue where
jjk acc unequip <name>could not find the named accessory. - Fixed an issue where Trident of the Seas' "Divine Clash" did not apply Soaked.
- Fixed an issue where the Eight-Handled Wheel was listed as coming from the Card Shop instead of The Perfected Being vs. The Perfect Curse's shop.
- Fixed an issue where equipping an accessory from a later page in
jjk cvdid not show it as selected in the menu.
Technique Fights#
- Fixed an issue where Dismantle and Copy: Mimicry showed "No Description" when used in a fight.
- Fixed an issue where "Cleave:2" and "Dismantle:2" had no descriptions.
- Fixed an issue where Soul-Touching Black Flash and Timed Black Flash had no image.
- Fixed an issue where Projection Sorcery (Awoken) appeared in the innate technique shop below Stage Five.
- Fixed an issue where Nanomachine Heart, Destroy it All, and Future Far from Here had no images or banners.
Quests and My Destiny#
- Fixed an issue where quests that require a card on your team, such as "Win 25 fights with satoru-gojo:honored-one", progressed from encounters and raids without that card on your team.
- Fixed an issue where using "Manifested Love: Curse Breaker" could leave you without Chapter 5: Breaking the Curse, making Rika's Gift and the Pure Love Ring unobtainable. Opening your quests now restores the chapter.
- Fixed an issue where being knocked down by Mahito during My Destiny ended the fight in defeat instead of bringing Todo in to continue it.
- Fixed an issue where Mahito's fight in My Destiny could continue indefinitely with neither side able to finish it.
- Fixed an issue where defeating Mahito in My Destiny without being knocked down first did not count towards the quest.
- Fixed an issue where weapon infusion reported success without explaining that you still needed to speak to your mentor for My Destiny.
- Fixed an issue where the My Destiny mentor stopped responding after the task was complete.
Companions and NPCs#
- Fixed an issue where the "Talk" button on your companion stopped responding shortly after opening your companion panel.
- Fixed an issue where NPC dialogue that had its own image always showed the NPC's portrait instead.
Inventory and Daily Rewards#
- Fixed an issue where
jjk lookupshowed an item's base storage limit without the extra space from your Edition, Server Boost, YUJI tag or Bunny Ears. - Fixed an issue where partial item names in
jjk useselected the first match instead of asking for a more specific name. - Fixed an issue where the reward track menu under
jjk dailykept "New Player Rewards" marked as selected no matter which track you opened. - Fixed an issue where the "Weekly" track under
jjk dailysaid your weekly was ready to claim when you were not an Edition holder or Server Booster.
Profiles#
- Fixed an issue where profiles displayed "Grade" twice.
- Fixed an issue where viewing a player without an account showed an error instead of a missing profile message.
Commands, Inbox and Notifications#
- Fixed an issue where milestone reward notifications pointed to
jjk cindexinstead ofjjk milestones. - Fixed an issue where
/heavenly managedescribed recent fights instead of Heavenly Restriction stats and techniques. - Fixed an issue where Multipull was described as supporter-only despite being available in unsealed servers.
- Fixed an issue where
jjk dismantlerequirement messages showed stray asterisks around Sukuna card names. - Fixed an issue where mail without an expiry date did not appear in
jjk inbox. - Fixed an issue where Manual Fight Control notifications listed
jjk settingstwice.
That's all for Update 39
☕Ko-fi Shop Released! You can now support the bot and grab exclusive items directly on Ko-fi!
Credit to testers for being wonderful: Luan | Sup | Rayquazza | Omega | Kenma | Kadis | Halo | Sin

