Ichigo (True) is an ASSR card released on January 25, 2026 in Update 28; Thousand Year Blood War (Update 28.0.0).
This card can swap into Ichigo (SALVATION).
Ichigo (True)
Ichigo (SALVATION)Ichigo (True)
The True Form of Zangetsu
Zangetsu... i don't care who you are. You might try to deny it.. But You and him are both Zangetsu to me.
Evolution
- Ichigo (Powerless)Base form
- Ichigo (Awakening)Evolution 1
- Ichigo (True)Evolution 2
Stats
+0.0% from levels · 100 cap at this prestige
No ascension bonus
Needs A3 and level 100
- ATK
- 663
- DEF
- 344
- SPD
- 431
Base stat
Base stat
Base stat
Recollection
Abilities
Passive
This card can be placed on a team Solo.
Blood for My BonePassive
At the start of battle, this card is forced to the Backline; While in the Backline, this card cannot attack, use abilities or be targeted and all allies take 15% less damage; After 5 turns, or if all allies are defeated, this card moves to the Frontline; If allies remain after 5 turns, intercept 1 normal or special attack targeting an ally and nullify it.
Survivor's ResolvePassive
When any condition of Blood for My Bone is met, this card enters battle, always attacks twice per turn and immediately cleanses all debuffs; Stat multiplier on entry scales with enemy count (summons excluded);
1 Enemy:
• 1.8x to all stats.
2 Enemies:
• 2.1x to all stats.
3+ Enemies:
• 2.4x to all stats.
Stat multipliers decay by 0.1x per turn; Upon reaching 1.2x, activate Tensa Zangetsu.
Tensa ZangetsuPassive
On activation, select a random enemy (only if more than one enemy is present); While active, gain 2x ATK and 2.5x SPD and only target the selected enemy; Take 40% less damage from all other enemies while focusing a target; When the selected enemy is defeated, immediately select a new enemy and gain +10% damage for the rest of battle (up to +30%).
Still as OnePassive
If any enemy has the Hollow or Quincy tag, reduce the turn requirement of Blood for My Bone by 2; When this card enters battle while Still as One is active, all allies recover 8% HP and gain +35% to all stats for the rest of battle; While Still as One is active, stat decay is reduced to 0.05x per turn and this card cannot be
Stunned.
Prestige 2:
• Entry stat buff to all allies is increased to +50%.
• While Still as One is active, allied cards gain immunity to execution effects.
