Summer Heat
Summer Heat & Endless Tides gamemodes, Guilds, Guild Bosses, custom battle voicelines, Inbox, YUJI Tag Perks, thirteen new cards (Bomb Devil, Zoro; King of Hell, Bouncy Captain, Ekko, Future Student & Teacher, Gogeta, Supergirl, Sparxie, Tamamo Cross; White Lightning, Accursed Body; Suguru Geto, Beam, Noaya, Cursed Support; Shoko), fifteen recollections, six accessories, the Divergent Splash technique, new bundles, a summer step-up banner and leaderboard, technique animations, plenty of quality-of-life, 100+ fixes, and balance changes.

Overview#
- ☀️ NEW Summer Event
- 🌟 NEW 13 Cards
- 🌟 NEW 15 Recollections
- 🌟 NEW 6 Accessories
- 🌟 NEW 1 Technique
- 🌟 NEW 4 Gamemodes
- 🌟 NEW 27 Events
- 🌟 NEW 19 Features
- ❤️ NEW 12 YUJI Tag Perks
- 🌟 NEW 37+ Changes
- 🌟 NEW 68+ Quality of Life
- ⚡ 6 Optimizations
- 🌟 4 Removed
- 🌟 323+ Bugs Fixed
- 🌟 30 Balance Changes
Click on any section above to jump to it!
NEW Summer Event!#
The Summer Event introduces a complete seasonal progression system filled with limited currencies, shops, quests, login rewards and exclusive collectibles!
Earn Pearls, Seashells and rare Parts of the Sun throughout the event. Spend Pearls on Summer Stars and signature evolution materials, while Parts of the Sun unlock returning resources through the Legacy Summer Shop.
Summer Stars ('26)#
Every Summer Star grants exactly one reward, including:
- Divergent Splash
- Six limited Summer skins
- Pool Noodles and Summer Floaties
- Evolution resources and Shells
Every limited Summer skin also empowers the card wearing it during Summer Heat. Most grant +25% Stats, while Goku and Vegeta (Cooler) grants +200% Stats.
Event Progression#
The 50-tier Summer Heat Pass contains Pearls, Gems, tickets, Recollection Tapes, Essences, milestone Recollections and Starter Modifiers.
Major rewards include an Exclusive Ticket at Tier 40, followed by Supergirl and the Sun-Kissed Season title at Tier 50. The premium track concludes with Shiny Supergirl and a Shiny Stone.
All 13 cards introduced in Update 38 require Seashells to Ascend:
- Ascension 1: 15 Seashells
- Ascension 2: 30 Seashells
- Ascension 3: 50 Seashells
Summer Encounters#
Summer Splashdown bosses can appear during normal fights, including Summer Gojo, Riko, Geto and Yuji. These encounters grant doubled boss drops, while a Summer Floaty increases their appearance rate from 5% to 10%.
Complete event quests, progress through the 21-day Summer Login Track and climb the Summer Leaderboard to make the most of the season!
NEW 13 Cards#
Hover or click a card icon to preview its abilities.
NEW 15 Recollections#
Hover or click a recollection icon to preview its abilities.
Event Shops#
Onigashima Dungeon#
Recollection Banner#
Crafting#
Endless Curtain#
Event Pass#
Related Quest#
Battle Pass#
NEW 6 Accessories#
Divine Smoke — SSR
Wanted Poster — SSR
Sakegari — SSR
Enma — SSR
Kitetsu — SSR
Ichimonji — SSR
NEW 1 Technique#
- Divergent Splash
New Gamemodes#
NEW Endless Tides#
Endure an endless run of floors — the further you push, the stronger the enemies become, and the more drops you walk away with! Start your run with one of your owned cards, then recruit more to your side as you climb higher and higher. Every few floors you might stumble onto a shop to spend your winnings, or an Elite enemy lying in wait — Elites carry mutations that twist the rules and hit far harder than anything you've faced! How high can you climb? Aim for the highest floor, top the leaderboard, and chase achievements spanning every floor, titles to be earned and so much more waiting for you!

NEW Summer Heat#
The heat scorches you as the sun reaches its Peak! Step into the new Summer Heat mode — the go-to spot to earn the brand new summer currency! But beware: the one who stands above all will constantly be damaging you as you fight. Put together a team of your best cards, stack the right modifiers, and push through the rising temperature to conquer this mode! There's no wave limit here — the higher you go, the hotter it gets... how long can you last before you're scorched?

NEW Academy Hard Mode#
- Enemies have 3.5x Health and deal 2.25x more Damage
- Enemies can spawn with up to 10 Shields and carry Mutations; bosses will always have one Mutation
- Earn +50% Prestige Points, +25% EXP and +25% Rewards
NEW Sandbox Mode#
- Added
jjk cfs, a practice fight against a passive 500 billion HP Training Dummy - Sandbox fights have no PvE cooldown and grant no EXP, drops, currency, statistics or quest progress
- Results display Total Damage, Damage per Turn and each card's individual damage contribution
Events#
Use the arrows to browse the new and returning events featured in Update 38.
NEW Features#
NEW Public Wiki#
The official JJK Bot Wiki is now publicly accessible directly from the website! Browse and search the complete, up-to-date card list, view card stats and abilities, preview full card artwork, and switch between Normal and Shiny artwork on supported cards!
Will be released a couple hours AFTER the update
NEW Custom Battle Voicelines#
Newly added is custom battle voicelines, when starting a fight some cards will make some comments, depending on who they're facing, who they're with and many other variables! Along with that when some abilities get activated, they'll also use new voicelines to showcase their utmost power!


NEW Guilds!#
Guilds have arrived, bringing shared progression, cooperative rewards and competitive rankings to groups of up to 10 players!

Guild Management#
Every guild has a complete role structure consisting of an Owner, one Co-Owner, up to two Admins and its members. Officers can manage applications, invitations, promotions and removals, while ownership can be transferred when required.
Choose between Open, Invite-Only and Closed membership, then customise your guild with:
- A unique name and description
- Any existing card emoji as its icon
- A team background or direct image link as its banner
- Personal card icons for guild chat messages
- A dedicated guild wall for member announcements and conversations
Shared Guild Progression#
Donating coins earns Guild Points and increases your guild's position on the global leaderboard. Guilds can progress through 30 levels, unlocking higher upgrade tiers as they grow.
Coins can be contributed to two separate funds:
- Shared Pot: Members can withdraw coins from this communal balance, with their allowance increasing alongside their reputation and the guild's level.
- Upgrade Pot: Funds permanent guild upgrades that improve drop rates, battle damage, coin earnings and goal bonuses.
Guild Goals & Buffs#
Reach 100 Guild Points daily and 500 Guild Points weekly to activate guild-wide bonuses to drop rates and coin earnings. These bonuses can be strengthened further through the Zeal upgrade.
Guilds can also complete one of two weekly donation tracks using Coins or Gems. Finishing a track allows an officer to choose one powerful weekly bonus:
- +15% Drop Rate
- +25% Coin Earnings
- +10% Battle Damage
Guild Activity#
Clearing stages contributes to your guild's weekly activity, with each member able to earn up to 10 activity points per day.
Activity milestones scale with the number of guild members and reward Guild Coins across five tiers. The most active guilds also compete for exclusive weekly Top Guild and Top Guild Contender titles.
The Guild Boss#
Every guild can challenge The Merger, a weekly boss with no shared health limit. Members can fight repeatedly, with all damage contributing towards their guild's weekly total.
Guilds are ranked by the combined damage dealt, with participating members receiving weekly rewards based on their guild's final position. Even guilds outside the top rankings receive participation rewards for taking part.
Guild Shop#
Guild Coins earned from activity and Guild Boss participation can be spent in the dedicated Guild Shop on valuable resources, including:
- Dispatch Tickets
- Raid Entry Tickets
- Cleansing Vials
- Golden Entry Tickets
- Burning Idols
- Random Character Fragments
Guild Shop stock limits reset every Monday.
NEW Inbox!#
Newly added in this update is your very own Inbox, check it out with jjk inbox! This is where any update news, surveys and notifications can be sent!, whether it's update news, freebies or rewards, all kept in one place. Open any letter to give it a read, then claim any currencies or items attached with a single tap, and you'll be notified whenever new mail arrives so you never miss out! Some Surveys will land here too, answer a few quick questions and earn yourself rewards just for completing them!

NEW Achievements#
- Added achievement icons to user profiles
- Added the following achievements:
- Growing Roster
- Shiny Beginnings
- Fully Accessorised
- Jack of All Trades
- World Traveller
NEW Monthly Leaderboard Rewards!#
Monthly leaderboard rewards have officially returned! Compete throughout the month, climb the rankings and secure the best possible placement before the reset to earn rewards based on where you finish.
NEW Quest UI#
The Quest UI has been completely reworked and refreshed with new ways to browse, track and claim quests.
- Quests can now be claimed individually while viewing them in the UI
- Evolution Quests can now be sorted by their associated card
- Quests can now appear in multiple relevant categories, including Gear Fifth appearing under both Special and Evolution Quests
- Academy victory screens now include a Quest Progress section
- Added a Related Quest line to
jjk ci, showing whether owning the viewed card unlocks a quest
NEW Manual Fight Control!#
Take complete control of your team and play through PvE battles one turn at a time!
Instead of watching your cards fight automatically, Manual Fight Control lets you make every important decision directly from the battle UI:
- Choose which card attacks during each turn
- Select the enemy you want to target
- Activate Special Arts and Ultimates whenever they become available
- Use character-specific abilities through their own battle buttons
- Change your strategy as cards are defeated, enemies become vulnerable or abilities finish charging
- Follow every attack, effect and enemy response before choosing your next action
Special Arts and Ultimates can be activated without using your normal attack, allowing you to combine abilities and attacks during the same turn. The enemy will respond after your chosen card acts, while Passives, summons, cooldowns and Status Effects continue working normally.
Manual battles wait for your input instead of progressing automatically, giving you time to examine the fight and choose your next move.
Enable Manual Fight Control through jjk settings whenever you want a more strategic and interactive PvE experience!

NEW Fight Spawns for Every Server!#
Fight Spawns are now accessible in every server! They are disabled by default, but any server Administrator or Owner can enable them in selected channels. Once enabled, they follow the same rules as Fight Spawns in the Support Server.
- Completely reworked Server Settings with a new interactive menu for managing prefixes, channel access, command restrictions and Fight Spawns
- Fight Spawns can be enabled in multiple selected channels
- Redesigned Fight Spawn canvases with a cinematic encounter display
- Added new
jjk ss spawnscommands for quickly enabling, disabling, adding, removing or clearing spawn channels
NEW Team Loadout Presets#
- Replaced the old Auto-Save Team Loadout system with dedicated per-team loadout presets, resolving issues caused by automatic global equipment updates
- Each team can now save its own accessories and Recollections, allowing the same card copy to use different loadouts across multiple teams
- Open a card using the team's View Card button to edit its loadout; changes are automatically saved to that team only
- Changes no longer overwrite the card's normal loadout or affect Raids and other saved teams
- Saved loadouts are displayed in Team View and automatically applied in supported team-based fights
- Disabling Team Loadout Presets makes teams use their normal equipment without deleting saved presets
NEW Trade Quick-Add#
The new jjk tadd command lets you quickly add cards, accessories, items, skins and currencies to an active trade without navigating through the trade buttons. Searches support names and instance IDs, with a selection menu appearing when multiple results match.
- Added
jjk tadd, allowing offers to be added directly while a trade is active:jjk tadd <card name or instance ID>jjk tadd item <item name> <quantity>jjk tadd skin <skin name>jjk tadd coins <amount>jjk tadd gems <amount>
NEW Lesser Challenge#
- The new Lesser Challenge is a lighter, repeatable version of the Daily Challenge available through
jjk lcandjjk lc attempt - Lesser Challenges carry one Mutation with no additional Modifiers or restrictions, can be cleared up to 10 times per day and display your remaining attempts directly on the Challenge screen
- Each win rewards Coins, 3x of a random Essence from the Blazing, Blue-Blazing and Scorched-Blazing pool, and enough Whispers for a full day of 10 wins to fund one 10x Recollection Banner pull
- Each win has a 1% chance to drop a Burning Idol, guaranteed by the 10th win if one has not dropped already
- Challenge screens have been redesigned with a new card image showing the strongest enemy alongside reward icons and quantities
NEW Exclusive Shop!#
Missed a previously released exclusive card? The Exclusive Shop gives you another opportunity to add selected event cards to your collection!
Earn an Exclusive Ticket by reaching Tier 40 of the free Event Pass, with an additional ticket available from the premium track. Every returning card costs one ticket and can only be purchased once.
Cards obtained from the Exclusive Shop are trade-locked, can never be shiny and cannot have a Shiny Stone used on them.

OG Editions#
Copies obtained during a card's original release, before its rerun, now receive the exclusive 🏅 OG Edition mark!
This permanently distinguishes original copies from their returning versions. The mark appears throughout Card View, trade confirmations and active trade offers, making an original card immediately recognisable wherever it matters.
NEW YUJI Tag Perks#
Represent the support server by equipping the YUJI tag on your Discord profile to unlock these perks. They stay active for as long as the tag is equipped.
| Perk | Before | After |
|---|---|---|
| Extra Pulls | +1 Extra Pull | +1 Extra Pull every reset |
| Coin Multiplier | — | +10% |
| Shiny Chance | — | +1% when pulling |
| Item Limit | — | +15 for all items |
| Raid Rewards | — | +10% reward quantities |
| Prestige Point Rate | — | +5% |
| Mastery Rate | +5% | +5% |
| Mission Reward Rate | — | +5% |
| Veil Pity Rate | -5% | -5% (faster pity) |
| Auto-Burn Rate | +5% | +5% |
| Auto-Fuse Rate | +5% | +5% |
YUJI Tag Benefits
NEW 37 Changes#
Cards / General#
- Added new summer step-up banner
- Added new summer LTM
- Added new Burning Idol item (usable on accessories)
- Added new Summer Leaderboard
- You can now view how many stacks a status effect has
- You can now view Luck Boosts when doing
jjk inv - Added new Event Quests
- Updated
jjk tierlist - Added a new Summer Shop and Legacy Event Shop where evolution materials for previous event characters, including Easter 2024 characters, can be purchased
- Added multiple new Mutations and Modifiers
- Denji now has Prestige 2 images and names
- Formidable Foe Toji and Yuta now have daily limits of 30 Recollection Tapes and 100 Oranges
- Missions have been updated with two new mission types:
- Character Imposter
- Memory Description
- The following cards have received shinies:
- Kaguya
- Rimuru
- Thragg
- Albedo
- Added five new card skins:
- Gojo (Summer)
- Luffy (Egghead)
- Sukuna (Pyschotic)
- Supergirl (2026)
- Woman of Tomorrow
- Added ten new titles:
- Tidewalker
- Reefbreaker
- Deepcurrent
- Maelstrom
- Abyssal Sovereign
- The Endless Tide
- Top Guild
- Top Guild Contender
- Intergalatic Idol
- Sun-Kissed Season
- Clarified that triggered battle buffs last for the rest of battle on the following cards:
- Ace (Pirate)
- Aizen (Transcended)
- Albedo
- Albedo (Devotion)
- Android Sister & Brother
- Arrival of the Sage
- Ascended Super Saiyan; Son Goku
- Battle of Fire; Sukuna
- Beast Gohan
- Brotherly Love
- Conquest
- Coyote Starrk; Primera.
- Cursed Support; Shoko
- Dante (Reckless)
- Destruction Upheld; Jogo
- Diego Brando (Alternate Universe)
- Diego Brando (SCARY MONSTERS!)
- Edward Newgate
- Gilgamesh (King of Heroes)
- Giselle
- Giselle (Zombie)
- Giselle (Zombie) (Shiny)
- God of Nature; Shinobi Queen
- Hogyoku Fusion; Aizen
- Horse Girls
- Ichigo (Awakening)
- Ichigo (True)
- Invincible
- Itachi Uchiha
- Itadori Yuji; Sparks of Black
- Jotaro; SP: The World
- Kagurabachi (Vengeful Swordsman)
- Kashimo; God of Lightning
- KATANA VS. CHAINSAW
- Kazuma Kiryu
- Kusakabe
- Kusakabe (SSR)
- Limit of a Vessel; Itadori Yuji
- Luffy (Gear 5)
- Maki & Toji
- Maki; Ashy Personality
- Maki; Equal Fighter
- Makima; Control
- Master of Toads; Jiraiya
- Megumi (Divine Ritual)
- Nameless Operative
- Nameless Operative (Undercover)
- Naobito (Projection)
- Nine Tails
- Oguri Cap
- Oguri (Anshen Beast)
- Omni-Man
- Orihime (Faith)
- Pain
- Pain (Paths)
- Power
- Power; Blood Fiend
- Pucci; C-Moon
- Pucci; White-Snake
- Riko Amanai
- Roshi
- Ryu
- Sasuke (Eternal)
- Satoru Gojo
- Shanks (Red-Haired King)
- Silver Wolf LV. 999
- Sorcerer Killer VS. The Honored One
- Subaru (Return)
- Super Gogeta
- Super Vegito
- The Strongest & The King of Curses
- The True King of Curses
- Todo (Vibraslappy)
- Union; Goku & Frieza
- Uro
- Uro (Incarnation)
- Whitebeard (Old)
- Yamamoto
- Yhwach
- Yoru (War)
- Yuta Okkotsu; Pure Love
- Zangetsu (Hollow)
Recollections#
- Uncontrolled Power has received a new third ability
Techniques#
- You can now view a technique's animations via
jjk tview - Added new Active Bonuses to the skill tree UI
- All places that showed damage multipliers now show true damage:
- Technique Shop
- Technique List
- Technique Index
- Technique Fights
- Moved Monarch's Domain, Strongest Redirection and Unstoppable Conquest from familiar effects to card owner effects
- Removed Sung Jin-Woo (E-Rank)'s familiar effect
New Familiar Effects#
- Bouncy Captain: Gain +10% Damage and +5% Crit Chance
- Super Gogeta: Gain +10% Crit Chance and ignore 10% of enemy resistances
- Reze: Gain +5% True Damage and +10% Status Effect Damage
- Ekko (Do Over): Gain +50 Max HP and +3% Life Steal
- Future Student & Future Teacher: Gain +10% Crit Chance and +25 Max HP
- Beam: Gain +10% Water Damage and +3% Life Steal
NEW Bundles & Codes#
- Custom Card Frame — $4.49
- Custom Card Voicelines — $5.00
- Premium Event Pass — $6.99
- Explosive Demon Bundle — $14.99
Grants Reze (ERA 17)- Grants 40x Grenade Pin (enough for max Ascension!)
- Summer Bundle #1 — $12.99
- 100,000 Pearls
25x Summer Star
50x Recollection Tape
- Summer Bundle #2 — $17.99
- 300,000 Pearls
100x Summer Star
50x Recollection Tape
- Added 2 new codes
10x Summer Star ('26)
- 🦪 5,000 Pearls
NEW 68 Quality of Life#
Cards / General#
- Added new jjk multiexp command to feed EXP food across up to 5 cards in one go
- Added the ability to name the boss and your card straight from the command with
jjk use gjal <boss name> <card name>, allowing you to open a Gjallarnhorn lobby without stepping through the boss and card menus first - Added new
jjk streakscommand - Added new
jjk dailyUI - Reworked the Daily Challenge UI
- Added new
jjk voteUI - Added new
jjk atypecommand - Added new
jjk rcvcommand to view the card you most recently viewed - You can now view cards using the Settings button while viewing them
- Added new Auto Reminder when claiming dailies, weeklies and monthlys
- Added new Auto Max Speed settings for Academy and Dungeons, auto-starting hosted runs at max speed
- The default Selection Menu when viewing cards is now Varients
- The Breakdown UI in
jjk cvhas been reworked to be more informative and up to date - Added new Auto-Reroll when rerolling stats on accessories
- Added a copy selection menu to Accessory View, allowing you to switch between every owned copy without rerunning the command
- Accessory View now lists the card an accessory is equipped to alongside the rest of its information instead of displaying it as a footnote
- Added indicators to evolution requirements that require cards to die, showing the base chance of this occurring
- Added AoE Damage subtext to Jin Mori's Ragnarok animation
- You can now sort collections by Element
- You can now buy collection increases by viewing that specific collection, e.g. cards, recollections and accessories
- Items sharing the same base name now display a selection menu when viewed, allowing you to quickly switch between each version without rerunning the command
- Improved the Culling Games Shop: item stock now resets every 3 days, and purchase buttons display your remaining stock
- Added the new
jjk ci cosmeticscommand - Added a Profile Help button explaining how to customise profile backgrounds, introductions and titles
- Trades are now disabled after 20 minutes without activity instead of 5 minutes
- Improved the new-player tutorial with clearer guidance for banners, card upgrades, teams and fights
- Added a first-time card-view guide covering Recollections, accessories and evolutions
- Improved card-pull results with clearer Shiny Chance labels and better spacing around card artwork and view tips
- Added Help buttons to the Profile and Team Creation menus
- Improved Raid reward formatting and added separators between each player's rewards
- Added View Card buttons to team displays, allowing each card's full details to be opened quickly
- Restored the Commands section on the bot's Discord profile, showing its most popular slash commands for the first time in over a year
- Added the new
jjk tagcommand to view all currently active tag bonuses - Added Quick Search support for skins, frames, titles and other cosmetics in the Card Index
- PvE Flee messages now show when you can fight again, with a relative Discord timestamp and the remaining seconds in plain text
- You can now see the percentage of a Damage Amplification effect in the status effect area when it is applied on a card
- You can now view all ability variants and types through a ? button when viewing a card's abilities, explaining what each type does
- Improved card ability displays with a selection menu whenever more than five options are available, allowing you to switch between ability information directly within the same display
- Improved Recollection equipment menus with card-specific sorting and name search
- Added +50 Recollection Storage to the gem shop, up to 4 upgrades for a 400 Recollection limit, costing 10,000, 20,000, 30,000 then 40,000 gems
- Added Recollection storage checks to banner summons, the gem, shard, world boss and event shops, and trades, blocking the purchase before any currency is spent
- Added a Recollection storage check when starting or joining a raid
- Added a Current Attack display to battle panels, showing the next named attack in a card's attack cycle, e.g. Gojo's techniques
- Removed unnecessary accessory group menus when only one copy is owned
- Improved Academy Mode battle logs with consistent spacing, preventing the battle interface from shifting when fewer actions are displayed
- Improved Academy victory screens with Total Damage, Card Updates and MVP sections
- Improved New Player Daily Rewards with the correct card icon, reward label and default menu selection
- Consolidated all profile commands under
jjk profile - Improved Team Creation searches so multiple copies of the same card are displayed immediately instead of opening a redundant second selection menu
- Added Category filtering to Team Creation searches, allowing owned cards to be narrowed down by categories such as Naruto, Pirate or Saiyan
- Added a Cancel button to the Frontline/Backline picker when placing a card on a team
- Team Presets can now be viewed using multi-word saved names
- Improved invalid Team Preset messages with separate guidance for viewing, creating and quick-creating teams
- Improved Team View formatting for card names, Recollections and accessories
- Neat Info has been moved to
jjk cardhelpand no longer appears when viewing a card - Timed-out Settings, Server Settings, Boss List, Raid Boss List and Owner menus now remain visible with disabled components instead of being replaced
- Your Academy team is now selected automatically for Academy runs without changing the active team used elsewhere
- Added a Battle Logs button to Raid, World Boss, Veil and Endless Tides victory and defeat messages
- Added start and end skip buttons to Battle Logs
- Added green Battle Log text for Albedo's out-of-battle effects
- Added cyan Battle Log text for follow-up attacks, making bonus attacks such as Throughout Heaven easier to distinguish
- The following commands now support user mentions:
jjk ticket inventoryjjk fragment inventoryjjk balancejjk statsjjk effectjjk tviewjjk cft
- The
jjk settingscommand has been reworked, with the following settings added:- Private Account / Privacy Mode
- Auto Max Academy Speed
- Auto Max Dungeon Speed
- The card favouriting system has been reworked:
- You can now favourite individual card instances
- All previously favourited cards have been removed and will need to be favourited again
Techniques#
- UI has been updated to V2
- Technique List is now V2 UI
- Added new EXP Bars on the Victory Message
- Clan Tree (UI) has been reworked
Optimizations#
- Optimized the loading times for cards in selection menus by 60–70%
- Optimized accessory viewing by streamlining data reads and reducing the information image's file size
- Optimized using items, capsules and talismans in bulk by 99.92%
- Significantly improved multi-pull performance, including Auto-Fuse EXP, Auto-Burn rewards, fragments and pity updates
- Improved card profile loading performance
- Optimized Dungeon stat and card evolution searches
Removed#
- Spring Mode
- Spring Banner
- Removed the redundant in-fight message explaining why cards with 0 ATK cannot attack
- Removed Rhitta's ability description from its Card View slot; the Stored Buffs value is still displayed there
Bug Fixes#
Gameplay#
- Fixed 1v1 battles ending while a card could still revive
- Fixed Revive Cards desynchronising Battle Logs
- Fixed AoE attacks bypassing card revives
- Fixed follow-up attacks logging damage before identifying the card that followed up
- Fixed National Tournaments selecting every modifier
- Fixed Buffed Cards having an extremely low chance to roll evolvable Tournament cards
- Fixed summons with Crit Damage above 5x having it reduced to nearly zero
- Fixed burn damage that ignores Damage Reduction accounting for only one Damage Reduction source
- Fixed the Ice Element passive granting +1% Evasion instead of +5%
- Fixed the playerEvasion modifier being added to Damage Reduction instead of granting Evasion
- Fixed the Surged modifier boosting Beast Gohan-style gauges by +250% instead of +25%
- Fixed Leader abilities reapplying every Dungeon wave and desynchronising stat and damage-over-time bonuses
- Fixed cards receiving double kill credit for a single enemy
- Fixed Divine Intervention abilities not activating from Shikigami actions
- Fixed enemy actions, summons and defeat messages appearing blue in Academy Mode Battle Logs
- Fixed enemies spawning after the first Academy wave not activating their start-of-battle abilities, preventing bosses such as Sukuna from summoning Agito and Mahoraga
- Fixed seasonal modifiers appearing instead of standard Mutations
- Fixed attacks during DIO's Time Stop slowing down fights
- Fixed some boss stuns bypassing immunities and stacking
- Fixed Perfected cards displaying custom self-stun messages caused by modifiers
- Fixed after-fight Dungeon Battle Logs displaying only the final turns
- Fixed summons displaying with the wrong Battle Log colour
- Fixed Infinite Academy and Event Modes using the outdated 5x stat multiplier ceiling instead of 10x
- Fixed Pachimaru's +5% stat-cap bonus applying in only one multiplier-cap calculation
- Fixed Basic Attacks reading raw ATK multipliers and allowing boosts such as Choso's 1.5x bonus to exceed the stat cap
- Fixed combat-applied stuns and freezes ignoring CC lockout; self-stuns such as Overheat remain unaffected
- Fixed custom CC keys stacking a second independent stun or freeze instead of sharing their canonical lockout
- Fixed concurrent battles clearing each other's CC lockout data
- Fixed Leader crit buffs skipping the effects that are meant to intercept them
- Fixed Jotaro; Star Platinum's counterattack and Roland; The Black Silence's silenced counterattack being announced after the damage they cause
- Fixed special encounter bosses ignoring the custom name their fight gives them
- Fixed broken or placeholder artwork on the following PvE encounters:
- The Survey Corps
- Devil Hunters
- JoJo Bros
- Meta Mancers
- Pay to Winners
- The Painful Three
- The Conquestian Empire
- The Strongest Eras
- Gojo's Goobers
- Mahito & Transfigured Humans
- Zenin Clan
- Cursed Spirit Squad
- Ainz
Cards#
- Fixed 147+ card abilities stopping after the first Dungeon wave
- Fixed reworked card Passives not appearing in Ability View
- Fixed interaction-only cards incorrectly reporting that they had no abilities or effects
- Fixed some Battle Pass cards being usable with Shiny Stones
- Fixed Broly's Unstoppable Growth failing to convert excess Crit Chance into Crit Damage
- Fixed Broly's Stray Blast being unable to Crit
- Fixed Broly (ASSR) losing his stats because of Kaguya's ability cancellation
- Fixed Claws of Calamity failing to buff BF% correctly
- Fixed Diego's Pinnacle Evolution repeatedly retriggering
- Fixed unevolved Diego missing its Variant Selector
- Fixed Frieren's Dodge stacks not visually counting as true stacks
- Fixed Golden Experience Requiem not appearing when viewing Giorno's kit
- Fixed Gojo's The Strongest comparing only base stats instead of accounting for stat multipliers
- Fixed Gojo's Infinite Barrier granting no status, stun or Raid Stun immunity
- Fixed Goku & Frieza's Miraculous Conclusion being unable to Crit
- Fixed Goku & Vegeta (Hope of the Universe) sometimes not starting fights as Goku (SSJ3)
- Fixed Goku & Vegeta's name not updating when swapping between Goku and Vegeta mid-fight
- Fixed Super Spirit Bomb never activating after its gauge was filled
- Fixed the Super Spirit Bomb gauge only charging from Goku & Vegeta's actions instead of every hit landed during the fight
- Fixed Super Spirit Bomb not activating when Goku & Vegeta were defeated while it was charging
- Fixed Rivalry Between Saiyans losing its bonus damage against stronger enemies after Hope of the Universe activated
- Fixed the Switch Gauge appearing twice on Goku & Vegeta's battle panel
- Fixed Goddess of Rot VS. The Starscourge missing its icon
- Fixed Goddess of Rot VS. The Starscourge being rejected from the fourth team slot despite its Team Rule allowing it
- Fixed Gyro's The Eye of the Saint granting +1% Evasion instead of dodging the next 3 attacks
- Fixed Haru Urara regaining Crit Chance from modifiers and buffs despite her kit disabling Crits
- Fixed Jin Mori's HP remaining permanently capped at 25% after Ragnarok
- Fixed Jin Mori's Ragnarok Aftershock not benefiting from damage-over-time boosts
- Fixed Jin Mori becoming invulnerable to certain abilities through his summons when placed solo
- Fixed Monkey Clones repeating a duplicate line whenever they applied Under Heaven
- Fixed Johnny's Lesson 1 & 2 activating its on-Crit heal and follow-up after attacks that did not Crit
- Fixed Johnny's Lesson 1 failing to grant a dodge after a Crit
- Fixed Johnny's Lesson 2 counting every ally instead of only Jojo/ASSR allies and capping at 30% instead of 20%
- Fixed Crit Chance bonuses from Johnny's Lesson 2 and Sukuna's Hierarchy of Strength also granting hidden Evasion
- Fixed Lucky Slot Machine and Now It's Our Turn! not increasing how quickly Kazuma Kiryu's Heat filled
- Fixed Kazuma Kiryu's Heat becoming stuck at 100% during longer fights instead of activating Feel The Heat!
- Fixed Kazuma Kiryu's Dragon of Dojima styles not applying Brawler's ATK, Rush's SPD or Beast's DEF and Damage Reduction bonuses
- Fixed Kratos's God of War tracker counting damage-over-time damage twice
- Fixed The Lands Between abilities 2 and 3 not working
- Fixed The Lands Between using incorrect Resonant With card IDs
- Fixed Luffy's passive Stun Immunity doing nothing in both his older kit and Liberation kit
- Fixed Megumi's Divine Ritual overflow ignoring Leader Crit bonuses and undercounting large Crit buffs
- Fixed Megumi and Yuka's Prestige 2 Shadow Sorcerer effects not activating
- Fixed Megumi; Divine Ritual's Mahoraga not benefiting from boosts
- Fixed Mahoraga inheriting 250% Stats and not gaining Adaptation at Prestige 2
- Fixed MIH's Time for Heaven erosion not behaving as a true damage-over-time effect
- Fixed Orihime's Protector of Shinigami stopping after the first Dungeon wave
- Fixed Prodigy Mage Staff unlocking the fourth team slot without preventing the card from attacking
- Fixed Reze using the wrong revival HP when defeated by a summon
- Fixed Rhitta's released buff being restricted by the 5x stat cap
- Fixed Rhitta's released buff collapsing to the 5x cap after resuming a saved battle
- Fixed Rhitta's released bonus applying twice after resuming a saved battle
- Fixed Rhitta's Stored Buffs displaying a long trail of decimal places
- Fixed Rhitta being unequippable after activating Heed My Will while retaining its released stats
- Fixed Senator Armstrong missing the Stun Immunity tag
- Fixed Senator Armstrong having different passives in his unevolved and evolved forms
- Fixed Shadow Sorcerer's summon stat boost not activating
- Fixed Shadow Sorcerer's guaranteed Crit effect applying to affected enemies
- Fixed Sukuna; Enshadowed summoning Agito and Mahoraga only during the first Dungeon stage
- Fixed Sukuna; Enshadowed not reapplying his Awakening stats after the first Dungeon stage
- Fixed Sukuna's Furnace and Malevolent Shrine ignoring barriers and preventing defeat effects
- Fixed Thragg's intercept retaliation being unable to Crit
- Fixed Ui Ui swapping into fights multiple times when multiple copies were owned
- Fixed Ui Ui's name formatting after swapping into a fight
- Fixed Ui Ui remaining in the Fight UI after leaving combat
- Fixed Whitebeard's Father of Waters reapplying its buff and repeating its log every turn
- Fixed Whitebeard's Waves of Destruction permanently disabling itself after one use
- Fixed forced-encounter Toji & Gojo and Monkey King cards starting below Ascension 3
- Fixed cards whose abilities prevented damage reactions, defeat effects or revivals:
- Toji & Gojo — Am The Honored One's revival attack now activates enemy damage reactions and revives normally
- Jin Mori / Monkey King — Ragnarok now respects Shields and Invulnerability while still ignoring Damage Reduction
- Sukuna (Fire) — Fuga now ignores Damage Reduction and Shields without preventing enemy defeat effects or revives
- Ichigo — Final Salvation now activates enemy defeat effects and revives
- Uro, Yuta & Rika, Ryu and Kagurabachi — ability damage now interacts correctly with Shields, Damage Reduction, defeat effects and revives
- Luffy (Gear Fifth) — Unpredictable Power now deals the stated 75% damage to other enemies and respects Shields and immunity
- Gilgamesh — enemies executed by Sword of Rupture can now activate defeat effects and revives
- Kashimo, Aoi Todo, Gojo, Jogo and John Kaisen — timed or forced defeats now activate defeat effects and revives
- Fixed incorrect tags on the following cards:
- Power
- Yoru
- Makima
- Conquest
- Mirko
- Broly
- Yamamoto
- Rukia
- Law
- Itachi
UI & Formatting#
- Fixed a formatting issue with Broly's familiar display
- Fixed the Achievements UI not formatting card names
- Fixed Card Frames not displaying their true names
- Fixed the in-fight Buffs panel only displaying the Critical portion of Leader abilities; ATK, DEF, SPD, HP, DoT Damage and Damage Reduction bonuses now appear on every card receiving them
- Fixed the Stat Reroll UI displaying an unrendered icon in its title
- Fixed dialogue lines displaying a card's real name during effects such as Stun
- Fixed Card View displaying whether a character was generally tradable instead of whether the viewed copy was trade-locked
- Fixed cards not updating after changing their Variant
- Fixed cards displaying 0 Health before a Dungeon run
- Fixed empty stack counters appearing before battle
- Fixed Shiny card search formatting
- Fixed enemy summons appearing as the user's summons in Battle Logs
- Fixed the Battle Logs button on Dungeon defeats colouring every action blue instead of marking enemy actions red
- Fixed switch characters appearing in the enemy colour when the player's own cards attacked in Battle Logs
- Fixed teams with more than 5 cards not fully appearing during fights
- Fixed Card Collections not displaying Prestige or Prestige Levels
- Fixed Card Index searches not accepting Team Backgrounds
- Fixed the PvP opponent panel displaying the opponent's team name twice and showing a turn counter that disagreed with the main battle message
- Fixed PvP battle messages retaining a “team is shown in the message below” note after the opponent's team was moved
- Fixed Team Creation not formatting its slash command
- Fixed text-based Team Creation rejecting valid fourth-slot teams containing Mai, Whitebeard or Prodigy Staff
- Fixed duplicated bold formatting on some card names in Team View
- Fixed cards, accessories and Team Power overlapping on team profile images
- Fixed the Tier List tip appearing above Special Activity instead of at the bottom of PvE defeat messages
Accessories#
- Fixed the Fixed Stats option appearing on accessories without changing their stats
- Fixed accessory pulls being guaranteed instead of using their normal chance, causing every player's first pull to grant Harmonic Twin-tails
- Fixed unreadable text on some accessories caused by their text colouring
- Fixed Restraining Necklace using the wrong icon
Items#
- Fixed Geo Locators not being consumed after selecting a target
- Fixed Geo Locators retaining previous target selections
Recollections#
- Fixed Uncontrolled Power not having any names for its abilities
- Fixed An Approach With Zero Energy using an incorrectly sized banner
- Fixed Fury of the Monkey King using an incorrectly sized banner
- Fixed Throne of Nazarick missing its banner
- Fixed missing Resonant With data on the following Recollections:
- Tortured Poet
- Spotlight Reflections
- Move Away
- Next.
- Throne of Nazarick
- I'm You
- I Had Already Lost...
- Awakening Through Fury
- He Fought as he Fancied
- Uncontrolled Power
- Fury of the Monkey King
- A King Awakens
- Morning and Night
- Paired Falling Stars
- A Salaryman's Final Wish
- An Ordinary Afternoon
- Lesson From the Strongest
- Standing by My Principles
- Students of the Strongest
- You Crying?
- Farewell, Fire Fist
- All Eyes Open (Okkotsu)
- The Blade Answers
- That Time I Became Something More
- Frames Don't Lie
- Thrill of the Track
- Mortal vs God
- Trident of the Seas
- Destroy It All
- Stairway to Heaven
- A Fusion Between Two Souls
- Blooming Potential
- World's Greatest Father
- Aura Monster
- Bad Influence
- AliSON's Gift
Techniques#
- Fixed Cloudy missing its description
- Fixed Another Fight appearing in the wrong location
- Fixed jjk effects failing to display every effect
- Fixed Clan View failing to format names
- Fixed Missions failing to format card abilities
- Fixed the Next button not working in Technique Fights
- Fixed Legendary Saiyan Broly's familiar bonuses not applying in Technique Fights
- Fixed Conquest's familiar resistance bypass not applying in Technique Fights
- Fixed Attack Titan Eren not activating the Ackerman interaction while set as a familiar
- Fixed card owner techniques becoming inconsistent when Technique Fight menus were rebuilt
- Fixed resistance bypass and weather affinity modifiers not affecting Technique Fight damage
Commands, Trading & Profiles#
- Fixed formatting in
jjk abilitieswhen no ID or name was provided - Fixed the PvP fight command mislabelling every blocked start as an existing PvP battle
- Fixed talking to Rika through
/companion viewrepeatedly granting Rika's Authentic Love Letter instead of granting it only once - Fixed the vote reminder incorrectly telling users to claim rewards with /vote
- Fixed vote milestone text claiming every voter received rewards instead of directing users to the public redeem code
- Fixed milestone completion messages always displaying “0 voters received rewards”
- Fixed milestone settings help linking to /card index and a removed Milestones button instead of /milestones
- Fixed the vote command displaying unobtainable currencies instead of current currencies and rewards
- Fixed the mentor referencing the nonexistent /craft item command instead of /craft items
- Fixed Trade Help listing the nonfunctional jjk trade accept command instead of jjk taccept
- Fixed Prefix Help listing the nonexistent cfpr and event info commands
- Fixed a pull tip referencing jjk cardindex instead of jjk cindex
- Fixed errors when adding multiple items to a trade
- Fixed favouriting one card also favouriting every owned copy
- Fixed favouriting a Shiny card also favouriting non-Shiny copies
- Fixed favourites applying to cards the user does not own
- Fixed unfavouriting reporting cards that were not actually unfavourited
Quests & Achievements#
- Fixed
jjk achievementfailing to open when a completed achievement encountered an error while distributing its reward - Fixed the World Champion title displaying the username twice
- Fixed inconsistencies affecting the Father Figure achievement
- Fixed defeating Lightning God (Heian Era) not counting toward the Heian Era Hunt Kashimo objective
- Fixed claimed one-time quests reappearing or granting duplicate rewards
- Fixed ownership-bound quests reusing the same trigger card while preserving legitimate Mori and Pucci questlines for additional copies
Balance Changes#
Binding Vows#
- Sunk Cost is now SSR
- Sunk Cost is now disabled in PvP
- Sunk Cost is now capped at 50%
- Patreon members no longer receive SSR rarity increases while Sunk Cost is active
General Card Changes#
- Cards now receive Immunity when they revive to Follow-up attacks.
- Rhitta now applies its boost directly to Escanor's base stats instead of through stat multipliers
Rot (Effect)#
- Reduced Rot's per-turn damage from 4%/6%/8%/10% Max HP to 3%/4%/5% Max HP, and its duration from 4 turns to 3
- Reduced Rot's healing reduction from 40% to 25%
- Reduced Rot's guaranteed Ruptured application from 2 turns to 1 turn
Ainz (Sovereign)#
- All stats increased by 20%
- Supreme Sovereign
- Damage Inflicted against debuffed enemies increased from +25% to +40%
- Damage Reduction ignored against debuffed enemies increased from 5% to 15%
- Damage Inflicted against enemies with higher SPD increased from +15% to +25%
- Health-Scaling rate reduction increased from 25% to 40%
- Prestige 2's Health-Scaling rate reduction increased from 40% to 60%
- King of the Undead
- Summon Damage Inflicted increased from +30% to +50%
- Summon DEF increased from +20% to +35%
- Summon Hit Chance increased from +5% to +10%
- Interrupt chance increased from 5% to 15%
- End-of-turn summon healing increased from 2% to 5%
- Prestige 2's interrupt chance increased from 15% to 30%
- Prestige 2's end-of-turn summon healing increased from 4% to 10%
- The Goal of Life
- Solo stat buff increased from +50% to +75%
Thragg#
- I'm Not Impressed
- Damage Reduction gained when hit increased from 25% to 35%
- Damage reflected at enemies that attack Thragg increased from 10% to 15%
- Evasion against Ultimate-tagged abilities remains unchanged at 100%
- Passive
- ATK stacks gained for acting without attacking no longer reset when Thragg attacks and remain uncapped
- Critical Hit Damage Reduction increased from 25% to 40%
- He Has Me
- Now intercepts single-target attacks and can intercept for multiple allies struck by the same AoE attack
- Intercept chance increased from 25% to 40%
- Damage negated when intercepting increased from 30% to 40%
- Retaliation damage increased from 80% to 100% ATK
- Retaliation now hits all attackers when intercepting an AoE attack
- Prestige 2's retaliation damage increased from 120% to 150% ATK
- Prestige 2's damage negation increased from 50% to 60%
- We Very Much Are Here
- Pressure damage increased from 1% to 2% Max HP per 10% Pressure, dealt to all enemies at the start of each turn
- You Are Not One of Us
- No changes
Megumi (Divine Ritual)#
- Mahoraga now inherits Megumi's stats at the time it is summoned instead of using his initial stats, accounting for any accessories, Recollections and active buffs
Rimuru#
- Great Sage now grants a 25% chance to follow up after any attack
- While at least 2 copies of Rimuru are active, every other active copy is guaranteed to continue the follow-up chain
Jin Mori (Monkey King)#
These changes apply in all modes.
- All Races Inherited's bonus per unique Element reduced from +18% to +10% Stats and capped at 4 Elements
- Bonus per unique Tag reduced from +15% to +6% Damage Inflicted and Max HP and capped at 6 Tags
- Ascension 3's Monkey Clone shockwave now activates every 6 attacks instead of 4
- Monkey Clone shockwave damage reduced from 225% to 150% ATK per active Monkey Clone
- Ragnarok can now activate only once per battle
Kaguya (Shinobi Queen)#
- God of Nature's bonus per unique Element reduced from +50% to +30% Damage Inflicted and capped at 4 Elements
- Bonus per unique Tag remains +10% Stats and is now capped at 6 Tags
Satoru Gojo (Unsealed)#
- Hollow Purple now clearly lists its applied effects: Burn, Bleed, Frailty and Wounded
- Frailty permanently reduces the target's DEF by 25% and is limited to a single non-stacking application
- Fixed Tagged, Limitless and Universally Buffed incorrectly appearing as part of Gojo's kit
- Removed the duplicate Interaction button when his interactions are already displayed with his abilities
Evolution Costs#
- Hidan, Brook and Law no longer require Hallowed Candy and now only cost 1 Hallowed Essence each alongside their signature item
- Kenpachi, Ayanami, Jugram, Itachi, Lulu, Light, Todoroki and Diego now require 5 Frozen Essence instead of 200
Throne of Nazarick (Recollection)#
- Can now be equipped by any card
The following card changes only apply during PvP. PvE and every other game mode retain their previous values.
Itadori — PvP Only#
- Focus now reflects 25% of damage received
Yuta Okkotsu (Zero) — PvP Only#
- Base Execution threshold reduced to 10% max HP
- Execution threshold with Broken Curse reduced to 10% max HP
Sorcerer Killer VS. The Honored One — PvP Only#
- Revival HP reduced to 50% max HP
- Revival ATK buff reduced to +100%
- Revival SPD buff reduced to +75%
- Revival AoE damage reduced to 300%
- Revival Invulnerability reduced to 1 turn
Infinite Academy and Event Mode Changes#
- The stat multiplier ceiling in Infinite Academy and Event Modes is now 10x
Challenges#
- Mutations can now appear in Card Challenges; one Mutation can be selected alongside two Modifiers
- Unbound can now be rolled by the Element Debuff in Card Challenges
- Doubled the Daily Challenge's first-win Coins, Gems and Whispers, while increasing Recollection Tapes, Golden Tickets, Raid Entry Tickets, Essence Caches and Cleansing Vials
- Daily Card Challenges now grant 2,000 Battle Pass EXP on the first rewarded completion
- Lesser Challenges now grant 150 Battle Pass EXP per successful clear, allowing up to 1,500 additional EXP per day
- The following Modifiers and Mutations can now appear in Card Challenges:
- Modifiers
- Shielded
- Doomsday Boss
- Total Damage Reduction
- Elemental Shield
- Elemental Increase
- War Fortified
- Mutations
- Anti-Adaptation
- Debuff Immunity
- Phase Veil
- Riptide
- Heat Veil
- Overhealth
- One on One
- Raw Skills
- Stun Immunity
- Hardened Skin
- Drained
- Unstacking
- Tunnel Vision
- Divine Intervention
- Life-Linked
- Nanomachine Heart
- Modifiers
Tournaments (Cards)#
- ERAS cards can no longer be used as a buffed card; F2P ERAS cards can however

That's all for Update 38
☕Ko-fi Shop Released! You can now support the bot and grab exclusive items directly on Ko-fi!
Credit to testers for being wonderful: Luan | Sup | Rayquazza | Omega | Kenma | Kadis | Halo | Sin