Ichigo (SALVATION) is an ASSR card released on January 25, 2026 in Update 28; Thousand Year Blood War (Update 28.0.0).
This card can only be used by swapping from Ichigo (True).
Ichigo (True)
Ichigo (SALVATION)Ichigo (SALVATION)
Horn of Salvation
There was someone i wanted to wake up... by drenching them in Quincy reiatsu.
Stats
+0.0% from levels · 100 cap at this prestige
No ascension bonus
Needs A3 and level 100
- ATK
- 1,000
- DEF
- 1,000
- SPD
- 1,000
Base stat
Base stat
Base stat
Recollection
Abilities
The Blade Is MePassive
At the start of battle:
• If allied with any Zangetsu tagged card, set their HP to 0 and absorb all Stats, Abilities, Tags and Elements from those cards.
If 2 Zangetsu tagged cards are absorbed:
• Automatically activate Horn of Salvation.
If alone:
• Automatically activate Horn of Salvation.
Horn of SalvationPassive
Permanently Active:
• Activates for 3 turns (6 turns at Ascension 3); gains 4x to all Stats; all attacks are guaranteed Critical Hits.
While active:
• Every action performed by any unit grants +10% Critical Damage; when attacking enemies with higher Stats, deal +35% Damage Inflicted; when targeted or focused, gain +20% Damage Inflicted and +20% SPD.
When attacking Hollow, Quincy or Soul Reaper tagged enemies:
• Bypass 25% Damage Reduction and apply
Ruptured.
When Salvation ends:
• All stat multipliers are removed; enter ⚰️ Powerless.
Prestige 2:
• Stat multiplier increased from 4x to 5x.
• Critical Damage per unit action increased from +10% to +20%.
• Damage Reduction bypass against Hollow, Quincy or Soul Reaper increased from 25% to 40%.
PowerlessPassive
Upon activation:
• HP is set to 1; all Stats, Abilities and Elements are removed; this state persists for the rest of battle.
While active:
• Cannot gain buffs or stat multipliers; all damage taken is reduced to 1.
Prestige 2:
• After Horn of Salvation ends and ⚰️ Powerless activates, retain one final action before Stats are removed.
• That action deals damage equal to 50% of all Critical Damage accumulated during Salvation as True Damage to all enemies.
• Cannot be prevented, blocked or evaded.
