The Perfected Curse
Four new cards, three recollections, two accessories, Endless Tides Trial, lobby and fight improvements, restart recovery, an obtainment rework, Estimated Damage corrections, balance changes, and fixes.

Overview#
- 🌟 NEW 4 Cards
- 🌟 NEW 3 Recollections
- 🌟 NEW 2 Accessories
- 🌟 NEW Endless Tides Trial!
- 🌟 NEW Card Artwork
- 🌟 Booster Rewards
- 🌟 NEW 19 Changes
- 🌟 NEW 36+ Quality of Life
- 🌟 Performance & Optimizations
- 🌟 Fight Restarts
- 🌟 Estimated Damage
- 🌟 Obtainment Rework
- 🌟 142+ Fixes
- 🌟 Balance Changes
Click on any section above to jump to it!
NEW 4 Cards#
Hover or click a card icon to preview its abilities.
NEW 3 Recollections#
Hover or click a recollection icon to preview its abilities.
NEW 2 Accessories#
Cursed Blade (ERAS) — Megumi (ERA) Exclusive
Eight-Handled Wheel
NEW Endless Tides Trial!#

Take on the tides with a single card, and let the whole run be built around them!
Endless Tides Trial runs the same maps, floors and Sunken Shop as a normal expedition, but the shop stops selling the usual Rites of the Deep entirely. In their place it sells Rites written from your card's own abilities, turning a run into a deep-dive on one character's kit.
The first Trial is the Trial of the Shadow Monarch, and it can only be started with Sung Jinwoo; Shadow Monarch. He walks in already holding the Demon King's Daggers, whether or not you own a pair, because every Rite is built around them.
His Rites:
- Monarch's Ledger
- Monarch's Ledger II
- Shadow Tally
- Arise
- Crown of the Deep
- Sovereign's Cadence
- Endless Army
- Legion's Wake
- Endless Mutilation
- Endless System
Your recruits change too. Offers are drawn from Solo Leveling cards, so Igris, Beru, Tusk and Cha Hae-In fill out the team instead of a random spread of your collection. Raise Sung Jinwoo to Prestige 2 with the Ascendant Rites and Monarch's Decree comes online, paying +50% to all stats every time one of those allies falls. In a Trial, your army dying makes the Monarch stronger.
Press the Index button on the run screen at any time to see every Rite the Trial can offer, what each one does, and what you still need before you can buy it.
A Trial is stored separately from your normal run, so starting one never costs you the progress you already have. Trial runs do not appear on the Endless Tides leaderboard, and your unlocked Blessings still apply exactly as they do anywhere else.
Start a Trial with jjk ctrial!
NEW CARD ARTWORK#
Use the arrows to browse the new card artwork.

Booster Rewards#
Booster rewards have been cleaned up and expanded, with the complete set of benefits now available through /booster and jjk booster.
| Reward | Before | After |
|---|---|---|
| Pulls per reset | +2 | +2 |
| Shiny chance | +2.5% | +2.5% |
| Coin rewards | +50% | +50% |
| Auto-Burn rate | +15% | +15% |
| Auto-Fuse rate | +15% | +15% |
| Prestige points | +5% | +5% |
| Mastery | +10% | +10% |
| Mission rewards | +5% | +5% |
| Pass EXP | +5% | +5% |
| Clan EXP | +10% | +10% |
| Veil pity requirement | −5% | −5% |
| Item limits | — | +10 |
| Vote rewards | — | +25% |
/weekly access | Yes | Yes |
Bundle Changes#
The Basic Booster Bundle and Advanced Booster Bundle have been brought back through the Booster Shop. They can be purchased with Booster Gems through /shop, with each bundle limited to one purchase per account.
NEW 19 Changes#
- Added three new PvP quests to the daily quest pool
- Updated various card tags and categories
- Frieren (Era Three) now has the Damage class
- Sung Jinwoo & Frieren (Arcana) now has the Frieren and Solo Leveling categories
- Added new unit titles for various cards
- Added a new setting to use original card names in card selection menus
- Card selection menus now show levels and evolution stages
- Added "Recommended Cards" to the National Tournament, Battle of Aeonia and Onigashima dungeon lobbies
- Dungeon lobbies now show Category Buffs without a separate button
- Raid lobbies now show Card Buffs without a separate button
- Added Stage Mechanics to Onigashima, National Tournament and The Nine Tails - EX
- Updated raid and dungeon reward menus
- Raid drop chances now use your Fractional Odds setting
- Raid hosts can now cancel a lobby through the "Leave" button
- Updated tips shown in Card View
- Moved "Card ID" and "Obtained" into the card view's "Additional Info" section
- Updated the "Elemental Shield" and "Elemental Increase" descriptions to clearly state which cards take more or less damage
- Satoru Gojo (Unsealed) is no longer restricted from World Boss fights
- Removed the duplicate "Modifiers" button from raid lobbies when Stage Mechanics already displays the same boss mechanics
NEW 36+ Quality of Life#
- Direct PvP challenges now skip the matchmaking screen, the search only shows when queuing against a random opponent
- New "Skin Names In Fights" setting to show your cards by their equipped skin's name instead of the card's own name during fights
- Added a "Prestige Names In Fights" setting that shows your prestiged cards by their prestige name in fights, next to "Skin Names In Fights" in
jjk settings - Added Class and Element searches to
jjk ci, such asjjk ci class=damage,jjk ci element=fireor the shorterjjk ci e_fire, which open the index filtered to those cards - Added buttons to
jjk qviewfor jumping straight to the first or last page, shown once you have more than two pages of quests - Added a "Harem" button to Chainsaw Devil's card view, listing every tag "Girls" ally recorded for "My Own.. HAREM!" and the buff they're worth
- Updated Gjallarnhorn battles to use the same UI as other card fights
- Gjallarnhorn results now show each player's damage, EXP and rewards separately
- Added a "Stage Mechanics" button to Gjallarnhorn and moved Tag Bonuses into the lobby
- Added a "Rewards" button to the Gjallarnhorn lobby, matching Raids and Dungeons
- Removed the Gjallarnhorn lobby's "Cancel" button; leaders now cancel through "Leave" after confirming
- Gjallarnhorn menus now grey out their buttons and close with the standard wording when they time out
- Removed instance IDs from card selection menus
- Card tags now have their own button in Card View
- Added new Prestige 2 art and icons for Thragg, Yoru, Frieren, Conquest, Limit of a Vessel; Itadori Yuji and Megumi (Divine Ritual)
- Updated various card descriptions to better match their abilities
- Rewrote the Endless Tides "How it works" guide in plain, simple English, with shorter sentences and one instruction at a time
- The guide is now split into nine topics with a menu to choose between them, and covers the Sunken Shop and Trials for the first time
- Renamed the Endless Tides dashboard "Next" button to "Start"
- Viewing a card during an Endless Tides run no longer shows its "Additional Info" section or its Instance line, which described the copy in your collection rather than the one in the run
- Selecting Gear Fifth in the variant menu now updates the stats shown in
jjk cv, and card selectors list the card as "Bouncy Captain (Fifth)" along with his other forms - Updated the Endless Tides team list to stack duplicate charms as "Lesser Tidebound Charm (SSR) x2" instead of listing each copy
- Deep runs no longer cut the list off mid-charm; the Modifiers panel still lists every copy with its own rolled bonuses
- Added a "?" button to the Recollection Banner and Selection Banner explaining what Recollections do, how to get them, equip them and ascend them
- Redesigned the accessory panel so the art, name, rarity, level and stat buffs sit in a side rail next to the abilities instead of stacked above them
- The panel now fills the accessory view instead of sitting squashed against the left side, and its text is noticeably larger
- Added filters to Battle Logs in a separate message beneath the log, keeping the fight visible while you narrow down entries by:
- The cards in the fight
- Ability activations
- Attacks
- Damage
- Healing
- Status effects
- Summons
- Follow-ups
- Defeats
- Added new
jjk boostercommand - Added first-page and last-page buttons to
jjk qviewwhen a quest list has more than two pages - Added a "Harem" button to Chainsaw Devil's Card View, listing every recorded Girls ally and the buff each contributes to "My Own.. HAREM!"
- Reworked
jjk evolveMaterial Sources into an overview showing every requirement, how many you own, where each material comes from, crafting ingredients, currencies and kill requirements - Buying a card from the Exclusive Shop now also grants that card's Recollection if you do not already own it
- Mai now has a dedicated fifth slot on every team for players who own her, without occupying a normal team slot
- Selecting a card already on your team now moves it into the chosen slot and identifies the slot it vacated
- Damage Amplification now uses its own red gradient throughout ability descriptions
- Endless Tides victories now display the expedition map alongside the room rewards instead of behind a separate "Next Floor" button
- Recollections sold in the Sunken Shop now include a View button, allowing you to inspect their abilities before spending Doubloons
Performance & Optimizations#
- Improved Modify Team loading and refresh speeds, especially for players with large collections
Fight Restarts#
- Implemented the following regarding Fight Restarts:
- Added restart recovery to card fights, Academy, Summer Heat and Endless Tides
- Supported card fights are saved when recovery is enabled and resume automatically once the bot returns
- Academy and Summer Heat runs are saved the same way, displaying a "Run Paused" notice and stating which wave they will resume from
- Endless Tides now has a "Continue Floor" button, restarting the interrupted floor from Turn 1 with your team, Doubloons and progress preserved
- Battles interrupted by a restart now explain whether they have been paused and will return, or have ended permanently
- Battles that cannot be recovered now update the original message instead of leaving the restart notice visible indefinitely
- Recoverable battles now resume as soon as the bot returns, with accurate turn pacing and an immediate first update
- Manual and Active Control battles are the exception and now end during a restart instead of returning in an unplayable state
Estimated Damage#
- Implemented the following regarding the Estimated Damage readout shown on cards in battle and in Card View:
- Fixed an issue where a card's Estimated Damage counted its ability damage twice, showing roughly double what the ability actually dealt.
- Fixed an issue where a card's Estimated Damage showed only part of its turn, dropping either the basic attack or the ability depending on which the card used.
- Fixed an issue where damage that was fully blocked by immunity, a barrier or Honest still counted toward a card's Estimated Damage.
- Fixed an issue where damage over time that scales off a target's Max HP was left out of the applier's Estimated Damage entirely.
- Fixed an issue where Estimated Damage in Card View understated cards that ignore part of a target's Defense, such as Frieren's Elemental Convergence, by up to 20%.
- Fixed an issue where a card's total damage dealt ignored its basic attacks, so the abilities that scale off it never grew from normal attacking
- This affected Silver Wolf's "Big Flipping Sword", Kratos' damage milestones and the damage totals shown at the end of a fight
Obtainment Rework#
Card accessory and recollection sources were written by hand, so they drifted out of date whenever a quest was renamed, a drop moved stage or a pass tier changed. They are now read from the content that actually grants them.
Some of the biggest changes:
- Renamed the "Obtainment" line to "Obtained From" in the card index, accessory views and recollection views
- Sources are now read from the quests, crafting recipes, raids, banners and passes that grant each accessory and recollection
- Raid sources now name the exact stage and drop chance, including EX stages
- Accessories and recollections with more than one source now list every one of them instead of only the first
- Corrected outdated sources across the board, including Polarized Light being listed as a Shinjuku (Aftermath) drop when it comes from "A Chant Beyond 100%", and Justice Through Suffering naming a raid that does not exist
- Nerd Glasses and Rimuru now show that they can be crafted
Sources that cannot be listed automatically, such as shops, veils, dungeons and past events, keep their written entry.
142+ Fixes#
- Fixed Gjallarnhorn sending its World Boss picker, card picker and lobby as separate channel messages instead of replying to the user
- Fixed Gjallarnhorn refusing to start in valid text channels due to an incorrect channel-permission check
- Fixed the Gjallarnhorn World Boss picker displaying asterisks around card drop names
- Fixed battle panels displaying stat multipliers above the limit that actually applied to the card
- Fixed Horse Girls banking unused extra actions indefinitely, which could cause a single attack to produce more than a dozen additional attacks
- Fixed Horse Girls consuming the same Full Sprint twice, removing Momentum without granting its extra action
- Fixed multiple Horse Girls on the same team sharing racer bonuses between copies
- Fixed Memories Broken's ATK gain being lost when Murasama's Edge activated twice in quick succession
- Fixed stats with a lifted multiplier cap returning to the normal limit after receiving another permanent buff
- Fixed evolving a card removing every copy of that card from saved teams instead of only removing the evolved copy from its occupied slots
- Fixed teams with an invalid fourth-slot card removing a random card when a fight started instead of removing the card that no longer qualified for the slot
- Fixed Drums of Liberation failing runs completed at the displayed tempo because its displayed and validated BPM values used different rounding
- Fixed Golden Frieza's "Bringer of Despair" recognising only a small subset of debuffs, preventing most debuffs from triggering its True Damage burst and ATK stacks
- Fixed Golden Frieza's "Bringer of Despair" burst scaling from base ATK instead of his current ATK and incorrectly being reduced by Damage Reduction despite dealing True Damage
- Fixed Golden Frieza's "Tyrant's Glory" tracking its source by card name instead of exact copy, allowing the follow-up to select the wrong Golden Frieza or stop after a form change
- Fixed the
jjk cftcard menu ignoring selector settings, including hidden rarities and utmost-favourite prioritisation - Fixed Itadori Yuji & The Disgraced One (SUKUNA)'s Flames damaging enemies that are immune to percent-based damage.
- Fixed an issue where Zoro's Kitetsu Bleed counter increased against enemies immune to Bleed.
- Fixed an issue where kills caused by Bleed, Burn or Poison did not count as Bounty Kills or fill the Sake Gourd.
- Fixed various selection issues with the Heaven Diary and Ruyi Jingu Bang.
- Fixed an issue where the Heaven Diary returned a generic error instead of explaining why a card could not be offered.
- Fixed an issue where EXP items produced an error instead of explaining when a Binding Vow prevented the selected card from gaining EXP.
- Fixed Caches, Stars and choice-based items displaying a timeout after rewards were selected.
- Fixed an issue where Blue-Blazing Essence displayed "Selection timed out" instead of opening the stat picker for accessories with Damage Reduced.
- Fixed an issue where Damage Reduced displayed a broken icon in accessory reroll menus.
- Fixed an issue where Naoya's Projected Frames remained ready without presenting an activation button after he was stunned, defeated or the wave ended.
- Fixed various targeting issues with Shoko's "Immaculate Support".
- Fixed an issue where the battle display stopped updating after Luffy revived and only caught up once the fight ended.
- Fixed an issue where the Shadow Extraction Orb granted the standard reward instead of the Shiny reward for a Shiny evolved Igris.
- Fixed an issue where the Shadow Extraction Orb displayed unrestricted collections after the first page and consumed any card selected there.
- Fixed an issue where Endless Tides ignored forms selected through Card View and always started cards in their default form.
- Fixed various Dungeon result and battle panel issues.
- Fixed an issue where the Onigashima questline stopped progressing and replayed the same scene after every run.
- Fixed an issue where failed Trial Shop purchases gave no response.
- Fixed an issue where claiming a milestone reported success when none of its rewards were delivered.
- Fixed an issue where selecting a Card Index search result did nothing.
- Fixed Megumi (Divine Ritual) having the same quick-alias as gojo vs sukuna.
- Fixed an issue where Jogo's Disaster Flames burn could be cleansed and expired partway through a fight instead of lasting the full fight as its ability states.
- Fixed an issue where Silver Wolf's LV.999 let its applied DoTs and Nullify be cleansed or blocked by immunity instead of bypassing both as its ability states.
- Fixed an issue where Johnny's Everlasting Spin dealt no damage over time despite being described as a DoT effect.
- Fixed an issue where Killer Queen's bomb detonations could reduce a card to 0 HP without defeating it, leaving it in the fight.
- Fixed an issue where Vergil's "The Storm That Approaches" did not trigger Judgement Cut when an allied card landed a Critical Hit, holding the three repeats until he attacked a stunned or frozen enemy himself.
- Fixed an issue where switching Luffy to or from Gear 5, manually or on defeat, left the other form with a fraction of the card's Max HP.
- Fixed an issue where Megumi (Divine Ritual) at Prestige 2 did not apply Staggered to enemies afflicted with a single Spectacle of Shadows status.
- Fixed an issue where Mahoraga entered the fight on a smaller HP pool than intended, ignoring accessories and the buffs Megumi held at the time of entry.
- Fixed an issue where crowd control lockouts and Yoru's and Kratos' Burn cooldowns could carry over from a previous battle and stop the effect landing at the start of a fight.
- Fixed an issue where cards that react to a Damage Over Time effect being cleansed or removed did not trigger.
- Fixed an issue where Combinations Quest could not be obtained more than once.
- Fixed an issue where Frieren's Elemental Convergence ignored all of a target's Damage Reduction on its Dark element instead of the 30% its ability states.
- Fixed an issue where Cid Kagenou's Becoming Nuclear Himself ignored all of a target's Damage Reduction instead of the 25% its ability states.
- Fixed an issue where the "Show Base Stats" setting was ignored in various fights.
- Fixed an issue where quests that had already been claimed still appeared in the available quest list and were silently never added when selected.
- Fixed an issue where Burn blocked all incoming healing on affected cards instead of only reducing it by 50%.
- Fixed an issue where Kurama's Nine Tails entering Final Form and Pain recovering from near-defeat with Our Pain healed for their full amount regardless of Burn, Bleed, healing-blocking effects or healing bonuses.
- Fixed various card buffs not applying their listed stats or effects.
- Fixed stacking buffs sometimes missing a stack when applied at the same time.
- Fixed Update 28 cards dealing no damage when their Attack was fully reduced.
- Fixed the Training Whistle PvE Encounter not being available.
- Fixed an issue where Naruto (Konoha's Nine Tails) could still be stunned and frozen despite holding "Crowd Control Immunity".
- Fixed an issue where Ichigo's "Still as One" only blocked some of the stuns aimed at him.
- Fixed an issue where the immunity granted by Kratos' "Rage", Uro's "Sky Immunity", Zero Energy, Rukia's "Bankai: Hakka No Togame" and the Shadow Garden summons was ignored by card abilities that stun or apply status effects directly.
- Fixed an issue where the "Stun Immunity" modifier did not stop stuns applied by card abilities.
- Fixed an issue where Gojo's "Infinite Void" increased every enemy's Attack, Defense and Speed by 30% instead of reducing them.
- Fixed an issue where Satoru Gojo (Unsealed)'s "Limitless Resilience" reduced damage taken by 50% instead of 25%.
- Fixed an issue where Johnny Joestar's "Spin Disruption" increased the target's Attack by 15% instead of reducing it.
- Fixed an issue where Conquest's "A Lonely Soul" reduced the target's Speed until the first stat recalculation, after which it increased it instead.
- Fixed Cid Kagenou's "Nuclear Ascension" displaying certain random debuffs without applying their Stat reductions
- Fixed an issue where Tamamo's "Vengeful Spirit" applied Conquered without reducing the target's Speed.
- Fixed an issue where Aizen's "Hypnosis" failed against enemies that resist Speed reductions.
- Fixed an issue where Ayanami's "Berserk" stored an unscaled version of its own buff, ignoring Buff Potency and Fixed Stats.
- Fixed an issue where Ayanami reverting out of EVA-00 ignored her level, ascension, prestige and accessories.
- Fixed an issue where Hana's "Expert Maneuver" granted too much Damage Reduction.
- Fixed an issue where Ruptured applied by Rot expiring ignored Status and Debuff Immunity.
- Fixed an issue where Mahoraga's entry stats counted Megumi's active buffs twice.
- Fixed revival cutscenes playing before the attack that defeated the card was shown.
- Fixed an issue where Gojo (Unsealed)'s Lapse Blue increased the target's Speed by 20% instead of reducing it.
- Fixed an issue where Gojo (Unsealed)'s Hollow Purple increased the target's Defense by 25% instead of reducing it.
- Fixed an issue where Itachi's "Levels of Genjutsu" increased the target's Attack and Speed by 20% instead of reducing them.
- Fixed an issue where Mahito's "Lifelong Curse" did not reduce Speed.
- Fixed an issue where the Blade of Thorns' "Pricked by Thorns" increased the target's Speed by 25% instead of reducing it.
- Fixed Frieren (Era Three)'s "Elemental Mastery" sometimes missing its Damage Reduction ignore and bonus damage against protected enemies
- Fixed Megumi (Insane)'s "Divine Ritual" failing to summon Mahoraga after its required conditions were met
- Fixed an issue where Ichigo (Final)'s "GOD IS DEAD" granted 25% Attack, Defense and Speed instead of the 75% listed on the card
- Fixed an issue where Hakari's "Admiring You" granted 80% Attack instead of 100%, and never lasted the 2 extra turns with Kirara allied
- Fixed an issue where Hakari's "Idle Death Gamble" never granted the Pachinko Meter's seven-interval bonus or the guaranteed Crit at 77%
- Fixed an issue where Goku & Frieza's "Miraculous Conclusion" granted 40% Attack and 20% Speed with no Defense, instead of the 80% Attack, 50% Defense, 30% Speed and 20% Evasion listed on the card
- Fixed an issue where Kurama's "Final Form" restored half this card's HP instead of fully restoring it
- Fixed an issue where Johnny Joestar's "Dead Aim" only counted Bizzare and ASSR allies and capped at 20% Crit Chance instead of counting every ally up to 30%
- Fixed an issue where Ruby Rose's "Semblance" reduced nuke damage by 25% instead of 50%, and each Momentum stack added 4% damage instead of 5%
- Fixed an issue where Wonder of U's Calamity did not ignore the 7% Damage Reduction listed on the card
- Fixed various defeat and revival effects not activating correctly.
- Fixed various kills being credited to the wrong card or team.
- Fixed Summons not activating their defeat effects when they expired or were removed by abilities.
- Fixed Damage Over Time effects at maximum stacks not refreshing their duration or damage.
- Fixed an issue where Jogo (Disaster Flames) was identified as Mahito.
- Fixed follow-up attacks against Summons not counting damage or Critical Hit reactions correctly.
- Fixed Albedo's follow-up and joint attacks showing incorrect damage.
- Fixed an issue where a card carrying Universally Typed did not receive raid category buffs unless it was one of the cards the mechanic launched with.
- Fixed an issue where the Card Index category filter also showed tags.
- Fixed result screens replacing the final turn of a fight.
- Fixed clearing a dungeon deleting the fight screen before rewards were posted.
- Fixed an issue where the shop refused purchases well before your item limit, because it only counted a flat Patreon bonus and ignored your Patreon tier, Server Booster and YUJI tag bonuses that your inventory was already showing.
- The ticket inventory was reading the same wrong limit and now matches too.
- Fixed Horsegirls' "The Scientist's Favourite" inconsistently applying its intended bonuses
- Fixed Tamamo's Career scaling not being applied in several modes, including Gjallarnhorn and Raids
- Fixed an issue where every "Damage Inflicted" gain on Ryu (Full Feast) was applied but never counted, including "A Fulfilling Feast" and "Still Hungry".
- Fixed Ryu's "Ravenous Hunger" failing to activate on his unevolved form when its conditions were met
- Fixed Buu (Evolution) not having an image
- Fixed World Champion (Shiny) not having an image
- Fixed an issue where the "Drained" enemy mutation left most cards' Meters untouched.
- Fixed an issue where exclusive skins that are hidden from
jjk cicould still be opened by name throughjjk scv. - Fixed an issue where Ace (Pirate)'s "Will of D." didn't track some Pirate allies
- Fixed an issue where Escanor's heat kept burning your team through the Night in Summer Heat; he now only sears the party while the sun is up.
- Fixed an issue where the Summer Heat starter modifiers "Heatwave", "Soaked", "Peak of Day", "Air Conditioner", "At The Top", "Outrage" and "Move Over" sometimes stopped working after cerain waves
- Fixed an issue where the Basic Booster Bundle still handed out the retired Luck Essence items instead of Luck Talisman I and II.
- Fixed an issue where
jjk lookupand other commands that read your inventory took several seconds to respond. - Fixed an issue where the card panel's "Leader", "Interactions", "Mechanics" and "Familiar" buttons stopped responding after being pressed twice.
- Fixed an issue where the fourth team slot never appeared in
jjk ctmfor players whose only unlock was a qualifying Whitebeard, so the card could never be placed into the slot that needed it. - Fixed fights containing cards with activatable abilities sometimes stopping their battle-message updates, interrupting World Boss, Raid and PvE fights
- Fixed the raid cancellation confirmation in
jjk cfrnot responding to either button - Fixed cards blocked from reviving also losing unrelated on-defeat effects, including Ace (Pirate)'s "Will of D." final burst
- Fixed Agnes (Scientist)'s "My Test Subjects" not consistently prioritising SPD with "Unstable Formula" or receiving healing from Horsegirls' Momentum
- Fixed multiplayer Summer Heat runs only counting the host's starter modifiers for Seasonal Currency and the shared one-time revive
- Fixed Igris (Monarch's Command)'s "Sworn Blade" being logged after its damage instead of before it
- Fixed Moonlit Maverick's "Showboating" only recognising Dante's Style Rank instead of other Meter and Stack gains
- Fixed named attacks losing their after-attack effects when targeting Summons
- Fixed
jjk evolveMaterial Sources omitting Raid, PvE and boss drops - Fixed
jjk evolveMaterial Sources always reporting that no materials were owned - Fixed
jjk evolve <card name>selecting an owned copy without an evolution path instead of an eligible copy of that card - Fixed Elemental Shield, Tunnel Vision and Divine Intervention only reducing damage from certain attack paths
- Fixed adapted Element resistances only reducing basic attacks instead of abilities and Damage Over Time
- Fixed Fracture, Volatile, Commanding Shout and Born Superior's Inherited Speed being counted twice on basic attacks
- Fixed Dissonance reducing basic-attack damage despite only applying to ability damage
- Fixed Summons ignoring enemy mutations, Element resistances and other damage modifiers
- Fixed Elemental Shield and Elemental Increase sometimes failing to apply their matchup modifiers
- Fixed individual hits consuming Shields or Barriers twice on several Summon, AoE, counterattack and follow-up paths
- Fixed Law's "Shambles" being consumed by attacks that would not have defeated the protected ally
- Fixed several secondary-damage effects ignoring damage-taken reductions, including bomb detonations, Suffocating Battlefield, Strained, shockwaves and splash damage
- Fixed basic and follow-up attacks applying Damage Reduction twice
- Fixed Female Titan's "Crystalline Body" consuming its Shield on hits that it had already absorbed
- Fixed Blast AoE logs showing pre-mitigation damage instead of the damage actually dealt
- Fixed Shields and Barriers draining from the full incoming hit before the target's Damage Reduction was applied
- Fixed True Damage and Unbound cards being affected by Element-based reductions despite not participating in Element matchups
Balance Changes#
Cards#
- Added Bouncy Captain's Leader ability, "Bouncy Captain; King of the Pirates"
- Legendary Rare cards now need 50% more EXP per level, with their level stat bonus capped at 55%
- Goddess of Rot VS. The Starscourge's "The Festival of Radahn" now deals one turn of Rot damage for each expiring stack
- The 100 Action-Cap for Jetstream Sam has been removed
- Luffy's "Bouncy Captain (Fifth)" now uses its own stat pool of 1250 ATK, DEF and SPD, and each form holds a separate Max HP with Gear 5 carrying the larger pool
- Changed Aizen's "Hypnosis" to respect Debuff Immunity, leader Debuff Immunity and Speed debuff resistances, which it previously ignored
- Ainz's "Reality Slash", Oguri Cap's "Final Spurt" and Todo's abilities no longer ignore unlisted Damage Reduction
- Updated various card buffs to respect Buff Potency, buff-blocking effects and Fixed Stats
- Fixed an issue where Kaguya only counted as her own two Elements for abilities and effects that check Elements, instead of every Element she inherits from your team.
- Effects that count Elements one at a time, such as Yoru's "Meaning of a Devil", now count each of her inherited Elements once.
Accessories#
- Removed the ability to equip the Restraining Necklace on Kratos and Kratos (God of War)
That's all for Update 38.5
☕Ko-fi Shop Released! You can now support the bot and grab exclusive items directly on Ko-fi!
Credit to testers for being wonderful: Luan | Sup | Rayquazza | Omega | Kenma | Kadis | Halo | Sin