Tamamo Cross; White Lightning is an EXC card released on August 2, 2026 in Summer Heat (Update 38).
Tamamo Cross; White Lightning
White Lightning
Ya known,
Oguri (Anshen Beast)Event, goin' all out like this... It's kinda fun, yeah?
Obtainment
Battle Pass reward
This card is Unobtainable
Its Battle Pass season has closed. Season rewards do not return once the season ends.
Originally from Battle Pass - Tier 50 (Season Ten).
Stats
+0.0% from levels · 100 cap at this prestige
No ascension bonus
Needs A3 and level 100
- ATK
- 463
- DEF
- 474
- SPD
- 456
Base stat
Base stat
Base stat
Recollection
Abilities
Passive
This card has Horse-Racing, and its trained Career feeds the race itself:
• SPD: break from the gate already holding up to 3 Lengths (1 per 50 SPD).
• PWR: successful Pushes gain +1 Length at 100 PWR, and +2 at 200.
• GUT: at 100 a failed Push costs no Lengths; at 200 nothing can take a Length off this card.
• STA: the failed-Push HP cost shrinks to as low as 1% of Max HP; at 200 The Best in Japan leaves this card at 25% HP instead of 1.
• WIT: Push chance is raised by up to 15%, and falls off by as little as 5% per Length held instead of 10%.
• Each Training Goal won lowers the Lengths needed to run down the Rival by 1 (minimum 5); winning all 4 readies Final Furlong a Push sooner.
White Lightning Comin' Through!Passive
At the start of battle:
• Mark the enemy with the highest SPD as this card's Rival; gain Lengths stacks equal to this card's trained SPD (see this card's passive).
Each turn, instead of attacking normally, this card may Push:
• Pushing has a 70% chance to gain 2 Lengths stacks, reduced by 10% per stack already held (minimum 20%).
• If Pushing fails, this card loses 1 Lengths stack and takes 5% of its Max HP as damage instead.
The Race:
• Whenever this card's Rival attacks it, this card loses 1 Lengths stack.
• Once this card reaches 8 Lengths stacks against its Rival, instantly execute its Rival (once per battle, lowered by Training Goals won).
The Best in JapanPassive
If this card's Rival is defeated while this card holds 1 or more Lengths:
• Instantly gain +100% Damage Inflicted and +50% SPD for the rest of battle.
If this card is defeated while holding 0 or fewer Lengths against its Rival:
• Instead survive at 1 HP and gain 1 Length.
Final FurlongSpecial Arts
Becomes ready once this card has attempted to Push 3 times, regardless of success or failure:
• While ready, this card's next failed Push no longer costs HP.
On activation:
• Instantly gain 1 Length with no chance to fail.
• This card is fully healed of the HP lost from failed Pushes so far this battle.
After activation:
• This card must attempt to Push 3 more times before it becomes ready again.

