Bouncy Captain (Fifth) is an Legendary Rare card released on August 2, 2026 in Summer Heat (Update 38).
This card can only be used by swapping from Bouncy Captain.
Bouncy Captain
Bouncy Captain (Fifth)Bouncy Captain (Fifth)
Gear Fifth
I can do everything I wanted to do!! I think I can fight a bit longer... My heartbeat sounds so funny!! This is the pinnacle of what I can do!! This is... Gear 5!!!
Stats
+0.0% from levels · 100 cap at this prestige
No ascension bonus
Needs A3 and level 100
- ATK
- 1,250
- DEF
- 1,250
- SPD
- 1,250
Base stat
Base stat
Base stat
Abilities
King of the PiratesPassive
Permanently Active:
• All allied
Pirate cards gain +50% to all Stats.
When buffed by a
Pirate ally:
• That buff is permanent.
On attack:
• Apply 🦶 Grounded to the target, giving them a +15% Damage Amplification from all sources (+30% if the attacker is a
Pirate card).
• Gain +100% Damage Inflicted when attacking any enemy with more HP than this card.
Unpredictable PowerPassive
Every other turn:
• Deal +350% ATK as AoE damage to all enemies.
If the enemies are inflicted with any Damage Amplification buff:
• This attack deals +500% instead.
Whenever this card attacks:
• The position attacked becomes Rubber.
Rubber:
• Enemies take +100% more DoT damage and gain a +40% Damage Amplification.
• Lasts 3 turns, or until removed by a Cleanse effect.
Permanently Active:
• This card's attacks deal 75% of their damage to all other enemies in the fight (cannot reduce them below 1 HP).
Whenever this card would receive a debuff or Crowd Control effect:
• 50% chance to negate it entirely and instead gain a random buff of the same category, at double the intended value.
Laughing PiratePassive
Permanently Active:
• Reflect 20% of damage taken back to the attacker.
• Gain +2 Actions permanently for every allied
Pirate card in the fight.
Whenever this card is targeted by 2 or more enemies in the same turn:
• Gain +25% Evasion and +15% Damage Reduction for the rest of that turn, stacking per enemy beyond the first.
Every attack against the same enemy:
• Gain +15% Crit Damage.
Whenever this card targets a different enemy:
• Convert all Crit Damage gained this way into Crit Chance instead (until 100%).
Once Crit Chance reaches 100%:
• This card no longer stacks Crit Damage, gains +25% Evasion, and all attacks are guaranteed Crits.
The Sun GodPassive
For every turn spent while this card is not Bouncy Captain (Fifth):
• Gain +15% to all Stats (no cap).
If this card swaps into Bouncy Captain (Fifth):
• Retain those Stat increases; 50% of the DEF gained is converted into Max HP instead.
