Gyro (Ball Breaker) is an SSR card.
Gyro (Ball Breaker)
Ball Breaker
Gyro (Ball Breaker) is an SSR card.
Gyro (Ball Breaker)Ball Breaker
Gyro (Ball Breaker) evolves from Gyro with the following materials:
+0.0% from levels · 100 cap at this prestige
No ascension bonus
Needs A3 and level 100
Base stat
Base stat
Base stat
Base stat
Summons Ball Breaker as a permanent summon.
Gains 100% Spin Energy at the start of battle; While at full energy, attacks deal 55% more Damage Inflicted; Each attack consumes 15% energy but restores 5% afterward; Crits consume no energy; If energy reaches 0%, attacks deal normal damage and this card gains 25% SPD until energy exceeds 50%.
While below 25% HP, this card dodges the next 3 attacks; After dodging all 3, gains 35% Spin Energy for the rest of battle; Survives a fatal attack at 1 HP (Once per battle).
While allied with Johnny, Gyro's Spin Energy regenerates +5%< faster per Lesson Johnny has reached; Whenever Gyro lands a Critical Hit, Johnny's Lessons Gauge fills by an additional +10%; When Gyro dies, Johnny immediately advances to Lesson 5 regardless of current Gauge progress, The Final Lesson triggers at 500%< ATK and Johnny gains +50%< ATK and +15%< Critical Chance for the rest of battle.