Gyro (Ball Breaker) is an SSR card.
Gyro (Ball Breaker)
Steel Ball Run Racer
Nyo ho ho ho~
Evolution
- GyroBase form
- Gyro (Ball Breaker)Evolution 1
Stats
+0.0% from levels · 100 cap at this prestige
No ascension bonus
Needs A3 and level 100
- ATK
- 570
- DEF
- 515
- SPD
- 522
Base stat
Base stat
Base stat
Abilities
Passive
Summons Ball Breaker as a permanent summon.
The Spin TechniquePassive
Gains 100% Spin Energy at the start of battle; While at full energy, attacks deal +55% more Damage Inflicted; Each attack consumes 15% energy but restores 5% afterward; Crit Hits consume no energy; If energy reaches 0%, attacks deal normal damage and this card gains +25% SPD until energy exceeds 50%.
The Eye of the SaintPassive
When below 25% HP, this card dodges the next 3 attacks; After successfully dodging all 3 times, gain +35% Spin Energy for the remainder of battle; This card can survive a fatal attack once per battle at 1 HP.
LESSON FIVE, JOHNNY!Interaction
While allied with Johnny, Gyro's Spin Energy regenerates +5% faster per Lesson Johnny has reached; Whenever Gyro lands a Crit Hit, Johnny's Lessons Gauge fills by an additional +10%; When Gyro dies, Johnny immediately advances to Lesson 5 regardless of current Gauge progress, The Final Lesson triggers at 500% ATK and Johnny gains +50% ATK and +15% Crit Chance for the rest of battle.

