Goku & Vegeta (One) is an EXC card released on October 17, 2026 in Number One (Update 40.5).
Goku & Vegeta (One)
Number One
I fought to push down others. You fight to push yourself.
Hang in there, Kakarot. You're Number One!
Stats
+0.0% from levels · 100 cap at this prestige
No ascension bonus
Needs A3 and level 100
- ATK
- 760
- DEF
- 650
- SPD
- 700
Base stat
Base stat
Base stat
Recollection
Abilities
Hang In There, Kakarot!Passive
This card enters battle as Super Saiyan 3 Goku, gaining +50% ATK and +30% SPD; When this card first falls below 50% HP, swap to Super Saiyan 2 Vegeta at 100% HP and begin charging the Spirit Bomb, while Super Saiyan 3 Goku keeps his remaining HP and cannot be targeted or damaged until the Spirit Bomb is released.
Super Saiyan 3 Goku:
• Every third attack deals 300% of this card's ATK and ignores Damage Reduction
• Each attack stores +5% Spirit Bomb charge, which the Spirit Bomb starts with when charging begins (Up to 30%)
• Loses 1% of Max HP at the start of each turn; This card's next attack deals bonus damage equal to the HP lost this way and gains +100% Crit Chance (Damage from enemies does not count)
Super Saiyan 2 Vegeta:
• Forces all enemies to target this card while active, and gains +40% Damage Reduction
• Buffs own ATK by 1% for every 1% of HP missing
• Whenever this card is hit, it counterattacks for 100% of its ATK (Once per turn)
• If this card is defeated before the Spirit Bomb is released, it deals 300% of its ATK to all enemies, and the Spirit Bomb gains +20% charge before it is released
Ascension 3: 
• Super Saiyan 3 Goku stores up to 50% Spirit Bomb charge instead of 30%
• Super Saiyan 2 Vegeta can counterattack twice per turn instead of once
Prestige 2:
• Super Saiyan 2 Vegeta gains +60% Damage Reduction instead of +40%
• The defeat damage to all enemies is 500% of this card's ATK instead of 300%
Bring Me Your Energy!Ultimate
The Spirit Bomb gains +10% at the start of each turn, +10% each time Super Saiyan 2 Vegeta is hit and +5% each time an ally acts; At 100%, or when Super Saiyan 2 Vegeta is defeated, Super Saiyan 3 Goku returns and releases the Spirit Bomb at its current charge, dealing 1,000% of this card's ATK to all enemies (2,000% against a single enemy), scaled by the current charge if released early; Enemies defeated by the Spirit Bomb cannot revive, and enemy effects that prevent defeat or let them survive at 1 HP do not trigger against it; After release, Super Saiyan 3 Goku gains +100% ATK for the rest of battle (Once per battle).
Finisher:
• If the Spirit Bomb is released at 100% charge, it targets the enemy with the highest current HP and is a Finisher against it
• A Finisher defeats its target outright, ignoring HP, Shields, Damage Reduction, immunities, revives and survival effects
• Every other enemy takes the Spirit Bomb's damage as normal
Ascension 3: 
• A Finisher triggers at 80% charge or higher instead of 100%
• Super Saiyan 3 Goku gains +150% ATK after release instead of +100%
Prestige 2:
• The Spirit Bomb gains +15% at the start of each turn instead of +10%
• A Finisher also inflicts
Stun on every other enemy for 2 turns

