Card Quest: The Deepest Prison
Ranges are the roll at level 1.
Enemies afflicted with
Hypnosis take +25% Damage from this card; When an enemy becomes afflicted with
Hypnosis, permanently reduce their Damage Reduction by 10%; If all enemies are afflicted with
Hypnosis, ignore positioning rules and always attack all enemies.
While this card remains in the Backline, gain +20% Damage and +20% Damage Reduction; Each turn this card remains in the Backline, all enemies lose 5% SPD for the rest of battle; If this card moves to the Frontline, immediately apply
Hypnosis to all enemies.
When an enemy affected by
Hypnosis falls below 40% HP, attacks against them deal True Damage; If an enemy is defeated while afflicted with
Hypnosis, immediately apply
Hypnosis to all remaining enemies and increase this card’s AoE damage by +15% for the rest of battle.