The Release of the Raid Reworks!

Complete raid system overhaul, new cards, accessories, market improvements, and extensive balance changes!

v15.5.0
July 21, 2025
itrbrina iconby itrbrina
The Release of the Raid Reworks!

This rework has taken an extremely long amount of time, trying to get it in a perfected place. But it's finally here! The raid system has been completely reworked, bringing together a group of up to 4 people, or go alone facing these new difficult bosses!

Overview#

New Features#

Complete Raid System Rework#

The raid system has finally undergone its long awaited rework! Each raid boss has also had a bit of a facelift including the raid shop as well, but don't worry your raid tokens are here to stay!

Key Features:

  • Group Raids: Team up with up to 4 people or challenge raids solo
  • Raid Entry Tickets: New Golden Entry Ticket doubles drop rates and allows free entry
  • Timed Attacks: Some bosses have timed attacks requiring specific damage thresholds
  • Difficulty Scaling: Harder raid bosses provide more rewards

Participant System#

Another big change to the raid rework is participants/parties have finally made a return:

  • Team Coordination: Each participant can choose a technique from what they've currently got equipped
  • Status Effects: Damage types, status effects, and more apply to all participants
  • Auto-Selection: If a participant fails to choose within 30 seconds, it auto-selects with reduced damage
  • Auto-Kick: Participants who consistently don't choose techniques get removed from the raid
  • Dynamic Scaling: +25% HP per participant with 5% reward drop rate increase per participant

Technique System Overhaul#

New Technique Mechanics:

  • GODLY Techniques: Can only be activated after three turns
  • Support Techniques: Heal the whole team and provide buffs
  • Group Techniques: When participants choose correct techniques, they become 'Grouped' techniques dealing SUPER damage
  • Stun Mechanics: Grouped techniques can stun bosses for certain durations
  • Discovery System: Hundreds of 'Grouped' techniques to discover with index entries and rewards
  • New Raid Attributes: For techniques, viewable in the index & the technique shop

Market System Overhaul#

The market system has been completely re-done again, this time with the community in mind:

  • Pure Listings: No longer works with stalls, just pure listings
  • Card Trading: List Cards on the market for Gems
  • Restrictions: Era secrets & unobtainables (from legacy system) are banned from market listing
  • Community Focus: Most cards now available for purchase through the market
  • No Limits: No more limits, no more price limits for what you want to list. Create the market how you want, structure the economy how you want to. It's for the community.

Note: All previous market stalls/listing have been deleted and reset, you can re-list your items again via /market list <card/item>

New Content Additions#

  • +4 New Cards with new shinies
  • +1 New Accessories (non-card accessories) via raid drops
  • New Market System with community-focused trading
  • New Obtainments Info: WiP More information added as time goes on, if info is not there. Please let me know via bug reports or dms or suggestions

Changes#

Command & Interface Updates#

  • Added new help command variants: /help card | /help fight | /help bindingvows | /help
  • Card burning now supports multiple cards at once with increased shard rewards
  • Vote Command updated to show weekend vote rewards status
  • Shop UI improvements across various sections
  • Pull vote increases & gem shop increases now exempt from returns
  • Pulls now show within /inventory view
  • Added new 'Another Fight' button when finishing a previous fight - it'll completely start a new one without needing to use the command; if you have battle rewards disabled, it'll still show, just in a different location
  • Added buffed vote rewards for voting on weekends

Economy & Inventory Updates#

  • Increased limit of maximum gems > 75,000
  • Inventory info now shows item obtainments without requiring the item
  • Added new 'Obtainments' button to /card evolve
  • Evolution Menu now shows a more in-depth stat increase & buffs

Combat & Gameplay Enhancements#

  • New Charge Bonus interactions for gauge increases
  • PVP Updates to support latest card changes & data
  • Card PVP now gives coins, gems & items
  • New EXP Scaling system for card levels
  • Raid Creation messages for cards are no longer dismissable
  • When using Shadow Extraction Orb the card now gets removed from your team
  • Chants are no longer ephemeral

Card & Content Updates#

  • Older/Out-Dated cards have had their evolution requirements reduced
  • SSR: Megumi Fushiguro (Insane) no longer requires 'Limit Shatter Stones' to be evolved
  • Goku's Evolve Rate/Death rate has been increased; 5% > 10% (10% > 20%, w/Fortune Essence)
  • Summer Bosses now drop more stars, pearls & Popsicles
  • Added new requirements to awaken a heavenly restriction style
  • Added new Ichigo Skin
  • Nerfed 'Wooden Blade' crafting cost
  • Added new Soft Limit messages to shops for visual feedback

Balance Changes#

Technique PVE/RAIDS#

  • Boss Immunity: Bosses can no longer be immune/resistant to both damage types simultaneously
  • Immunity Rarity: Full immunity now rarer to appear on bosses
  • Resistance Scaling: Resistances now scale better depending on higher/lower grade

Card Balance Updates#

ASSR Cards:

  • Sung Jinwoo (Shadow Monarch): Mutilation now has 3-turn cooldown instead of every turn trigger

SSR Cards:

  • Rukia Bankai: Bankai only happens once per fight now

EV Cards:

  • Dio Overheaven: Can only timestop once per fight, no longer heals when max HP, timestop attack damage nerfed, gauge charge slower

Fixes#

General Fixes#

  • Fixed interaction timeouts on hunt, loot, vote, and pulls
  • Fixed EXP calculation above level 50
  • Fixed notes not being readable
  • Fixed Dio-Overheaven chance not being properly formatted
  • Fixed PVE Fight embed not updating when winning
  • Fixed Determination Effects not appearing
  • Fixed currency rewards when using specific items
  • Fixed not being able to stack multiple godly techniques

Gameplay Fixes#

  • Fixed Itadori set bonus not functioning correctly
  • Fixed slaughter demon weapon not working as intended
  • Fixed mentors not tracking Sukuna fingers
  • Fixed bosses using outdated name mapping causing drop issues

PvP Fixes#

  • Fixed PvP battle logs showing as undefined
  • Fixed PvP enemies having more than 3 cards on a single team
  • Fixed Gauges not appearing in PvP
  • Fixed not being able to select an opponent for card pvp

Card Fixes#

  • Fixed being able to equip shiny and non-shiny versions of the same unit in one team
  • Fixed Set Familiar not appearing for Sung Jinwoo
  • Fixed ichigo mugetsu activating god is dead without meeting requirements
  • Fixed Dio-Overheaven's era secret buff not working

Special Thanks#

Credit to Testers for being wonderful:

  • Primordial
  • Rayquazza
  • Yeetboss
  • Akuma
  • Kai Jinrai

pls grind new raids
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That's all for Update 15.5.0

☕Ko-fi Shop Released! You can now support the bot and grab exclusive items directly on Ko-fi!

Credit to testers for being wonderful: Luan | Sup | Rayquazza | Omega | Kenma | Kadis | Halo | Sin