Master of the Golden Spin

Johnny Joestar

DamageDamageThis card excels in dealing the most damage!PhysicalPhysicalThis card is a Physical unit. Some enemies resist Physical attackers or take more damage from them.TrueTrue25% of damage dealt ignores DEF and damage reduction.

Abilities

Passive

For every True unit on the team, buffs own ATK by 25% and Max HP by 5%; Each True unit receives 50% of the maximum buff when applied; Receives the bonuses of both Frontline and Backline positions; Attacks against enemies sharing this card's position deal 100% more damage; Summons Tusk Act 4 at the start of battle; Tusk always prioritises enemies in the opposite position; If fused with The Combined Corpse of the Saint, gains +50% Crit Chance for the rest of battle.

Golden RotationPassive

Whenever this card attacks, it fires a Nail that applies Rotation and opens a Wormhole on the target; Nails that hit an enemy with Rotation apply a random Debuff or DoT; Randomly applied DoTs deal 100% of this card's ATK; Enemies with Rotation take 20% more damage from this card; Nail damage scales off this card's current SPD; Whenever this card attacks, 2 turns later it applies that same attack's damage again, multiplied by the current turn count (Up to 2x); Attacks deal bonus damage based on the amount of Damage Reduction and DEF Buffs currently active on the target; Whenever this card attacks, Tusk attacks the same target, follows up for 100% of the damage dealt and fires its own Nail; While this card is alive, summons gain +50% to all Stats; Gains 25% Pierce; When attacking an enemy in a position, all enemies sharing that position take damage based on the amount of Pierce this card currently has; Summons from this card share its Pierce; Whenever this card is defeated, it revives as Johnny (Lesson Five) and unleashes Lesson Five; If already in Lesson Five, activates Lesson Five a second time.

This card:
• Is Immune to Status Debuffs
• Is Immune to Status Effects

Inescapable ForcePassive

Whenever an enemy activates an Ultimate, this card consumes it and deals the same damage back to the attacker; Every other enemy holding a Wormhole takes 50% of it as well (Twice per battle); Buffs own ATK by 100% for the rest of battle; Buffs own Ultimate damage by this card's current ATK Buffs; Enemy attacks aimed at this card or its allies are severed by any Wormhole they pass; 50% of the damage exits through the enemy holding the most Rotation instead; For every enemy inflicted with a Wormhole, reduces the ability cooldowns of all allied Bizarre cards by 1 turn.

This card:
• Enemies are Slowed by 30% while this card is alive

Lesson FiveUltimate

Guaranteed to kill the enemy it is used on, bypassing revives; Against an enemy with Overhealth, it instead removes all of that enemy's Overhealth; When the enemy hit by this ability is defeated, all of its buffs and debuffs transfer to this card as permanent, positive values; All allied Bizarre cards receive 50% of them; If this card has not defeated an enemy after 5 attacks, attacks against that enemy deal 50% more Crit Damage; That enemy takes 25% of this card's damage every action until it dies.

Leader EffectLeader

For Everyone:
• Summons gain +25% Damage Inflicted.
• Whenever a summon hits an enemy, it inflicts Rotation on it. (Once per enemy per turn)

Summons


Tusk Act 4

Infinite RotationPassive

Attacks bypass Overhealth and deal 50% more damage than Johnny (Spin); Attacks against an enemy that counters, deals damage back or has Damage Reduction deal bonus damage equal to that enemy's Damage Reduction, cannot be countered and cannot have damage dealt back; Whenever this summon hits an enemy previously hit by a Nail, it ticks 1 essence of a DoT on it and/or increases the duration of one of its debuffs by 1 turn; Whenever this summon hits an enemy inflicted with Slowed, it switches that enemy to the opposite position; Enemies swapped this way can still be targeted while this summon is alive; Buffs own damage by 50% for every enemy currently targeting this summon; Shares Johnny (Spin)'s Pierce.

This summon:
• Cannot be targeted
• Cannot be defeated

Love Train

Funny Valentine

DamageDamageThis card excels in dealing the most damage!MagicalMagicalThis card is a Magical unit. Some enemies resist Magical attackers or take more damage from them.LightLightGrants immunity to Slow.

Abilities

Misfortune DisregardedPassive

Effects:
• Max HP is 1 and cannot be raised or healed above it
• Has a Love Train Gauge starting at 100%, which acts as this card's real health
• Any DEF buff, including accessories and player-wide buffs, is converted into SPD and increased by 20% (Up to +100% SPD)
• Any Damage Reduction buff is converted into +2% maximum Gauge per 1% (Up to +100% maximum Gauge)
• The Gauge also gains the amount its maximum rises by

Whenever this card would take damage while the Gauge is above 5%:
• The damage is not taken, and is redirected to the source at full value
• The Gauge drops by 0.5% for every 1,000 damage redirected

While the Gauge is at 5% or below:
• The Love Train is broken and damage is taken normally, so any hit defeats this card.

Ascension 3:
• Converted DEF buffs are increased by 30% instead of 20% (Up to +150% SPD)

Fortune RegardedPassive

Effects:
• Gains +10% Damage Inflicted for every 10% of the maximum Gauge lost (Up to +100%).

Whenever damage is redirected:
• The source takes +20% damage from all allies for 2 turns (Does not stack).

On Hit:
• Restores 2% of the maximum Gauge (Up to 100% of maximum).

Ascension 3:
• The source takes +30% damage from all allies instead of +20%

Parallel PresidentUltimate

When the Gauge first reaches 5% or below:
• Becomes Valentine (Other Dimension) for 2 turns with its own full Love Train Gauge (Once per battle)
• Can use Misfortune Disregarded and Fortune Regarded with its own Gauge
• Cannot use Parallel President, convert DEF or Damage Reduction buffs, or be healed or have its Gauge restored by allies

On return, or when its own Gauge reaches 5% or below:
• The Gauge refills to 50% of its maximum
• All enemies become Staggered for 1 turn
• Deals 150% ATK damage to all enemies

If the Gauge reaches 5% or below again:
• The Love Train does not return and the next hit defeats this card.

Ascension 3:
• The Gauge refills to 75% of its maximum on return instead of 50%
• Deals 250% ATK damage to all enemies on return instead of 150%
• All enemies are Staggered for 2 turns instead of 1

Prestige 2:
• The 250% ATK damage on return also deals 50% of all damage redirected by the Love Train this battle to all enemies

Summons


D4C (Love Train)

Dirty DeedsPassive

On Hit:
• Inflicts Bleed for 40% of this card's ATK over 2 turns (Up to 3 stacks).

Wrong Side of the DoorPassive

Against enemies with Bleed:
• Deals +10% damage per stack (Up to +30%)
• Ignores 20% of their Damage Reduction

Fold the GapPassive

Every 3rd turn:
• All enemies with Bleed become Ruptured for 1 turn
• Restores 10% of the maximum Gauge of Valentine (Up to 100% of maximum)

No-Life King

Alucard

DamageDamageThis card excels in dealing the most damage!MagicalMagicalThis card is a Magical unit. Some enemies resist Magical attackers or take more damage from them.UnboundUnboundHas no elemental binding and is unaffected by elemental advantages or disadvantages.

Abilities

Vampire of NightPassive

Attacks inflict Bleed for 250% of this card's ATK; Whenever this card's Bleed ticks, inflict Cleave for 2 turns; Enemies take 50% more damage from every DoT applied by this card; Basic attacks deal +50% more damage for every 1,000 damage a DoT on the target is dealing (Up to +200%); Every other turn, this card's next attack applies Dismembered; Buffs own Evasion by 35% while any enemy is Dismembered; Whenever this card Crits an enemy afflicted with Dismembered, increase its Total Damage Dealt this battle by 25%; Damage dealt by allied Dark cards also counts toward this card's Total Damage Dealt (Does not count toward unit contributions or MVP).

Dismembered:
• Reduces SPD by 30%
• Whenever the enemy acts, it takes damage equal to 5% of this card's Total Damage Dealt this battle
• Bleed applied to it by this card ticks twice per turn instead of once.

Prestige 2:
• Dismembered also applies to every other enemy in the same position as the target.

Third EyePassive

Heals this card for 10% of all damage it deals, and any healing above Max HP becomes Overhealth; Whenever this card heals this way, deal 50% of that heal to the enemy with the lowest HP as damage of this card's Element; Whenever this card dodges an attack, counter it for 50% of the original damage and summon 1 Ghoul; Whenever this card attacks while a Ghoul is alive, consume between 1% and 10% of its health; the next attack deals bonus damage equal to the amount consumed; This card cannot equip accessories and is forced to equip Casull & Jackal; Buffs own DoT damage by 0.2% for every Kill this card has (Up to 200%); Upon reaching that cap, unlock a second Recollection slot.

Restriction 0Passive

Whenever a Debuff is applied to this card, it is converted into a Buff of 150% of its value instead; Immune to Stun and to having its abilities cancelled or disabled; Whenever an ally has their abilities cancelled, instantly remove that effect (Once per ally per fight; Targeting preference can be changed when modifying teams); After this triggers, that ally gains the Dark Element as a second Element, replacing its existing second Element if it has one; All allied Dark cards gain +25% Damage Inflicted.

Summons


Ghoul

Servant of the NightPassive

This card has 50% of Alucard (King)'s Max HP; Follows up every attack Alucard (King) makes; Cannot apply DoTs; Counts as an Dark ally for all Team-based effects.

Bomb Girl

Reze

DamageDamageThis card excels in dealing the most damage!MagicalMagicalThis card is a Magical unit. Some enemies resist Magical attackers or take more damage from them.BrutalBrutalDeals 10% more damage to all enemies.

Abilities

Passive

Debuffs all allies by -10% to all Stats; for every ally currently debuffed this way, gain +10% ATK and +5% Damage Reduction.

Propulsive ForcePassive

On attack: gain +50 SPD and +25 ATK (stacking) and inflict Sparked on the target; against Sparked enemies, deal an additional +100% more damage, spreading 50% of it to all other enemies; whenever SPD is gained, increase Damage Inflicted by 2% of current SPD.

Prestige 2:
• Gain +75 SPD and +40 ATK on attack instead; increase Damage Inflicted by 3% of current SPD instead.

Everything I Wasn't TaughtPassive

Attacks against enemies below 10% HP execute them; while below 50% HP, or solo, attacks ignore Shields and gain immunity to Status Effects and Stuns; for every active Status Effect in the fight, gain 0.5x ATK; When attacked counter for 25% of the original damage; if that counter deals more than 5,000 damage, follow up for 2x its value, then Stun for 2 turns, during which enemies lose 25% to all Stats.

Prestige 2:
• Counter for 35% of the original damage instead; the follow-up now triggers past 3,500 instead of 5,000.

A Fine Day for ExplosionsUltimate

While all enemies are inflicted with Sparked:
• Deal 300% ATK as damage to all enemies.

If this card has died:
• Instantly revive at 25% of the HP of the enemy that killed it.
• Deal 300% ATK as damage to all enemies.

Whenever this ability's 300% ATK hit lands:
• Consume Sparked from every enemy hit; enter a 1-turn cooldown during which Propulsive Force cannot apply new Sparked.

After this triggers:
• Every Bleed currently active in the fight increases this card's Stats for 3 turns, based on 10% of the damage it is currently dealing per tick (does not apply to % damage, cap of 2000).

After those 3 turns:
• This card dies.

Prestige 2:
• Both hits deal 400% ATK instead; the Bleed-based Stat scaling cap is increased to 3000.

The Honored One

Satoru Gojo

DamageDamageThis card excels in dealing the most damage!MagicalMagicalThis card is a Magical unit. Some enemies resist Magical attackers or take more damage from them.CosmicCosmicHeals 1% of max HP every 3 turns.

Abilities

Still Alive & KickingPassive

When this card is defeated, instantly revive at full HP and enter Unstable state; After 4 turns in Unstable, this card is automatically defeated; Before being defeated, Inherited Technique activates.

Unstable & Inherited TechniquePassive

Upon entering Unstable state, this card gains the Perfected element; When Inherited Technique triggers, deal 50% ATK to all enemies and permanently apply -20% to all their stats (can be cleansed).

Challenging IntentionsPassive

When allied with Zenin Toji, gain +20% to all stats and ignore positioning rules; Allied Zenin Toji becomes immune to all Status Effects.

Infinite BarrierPassive

Immune to all Status Effects and Stuns including raid stuns; Permanently gain +25% Damage Reduction; Whenever this card is attacked, 20% chance to redirect that attack to the enemy with the highest HP.

Energy Flashes Black

Yuji Itadori

DamageDamageThis card excels in dealing the most damage!PhysicalPhysicalThis card is a Physical unit. Some enemies resist Physical attackers or take more damage from them.UnboundUnboundHas no elemental binding and is unaffected by elemental advantages or disadvantages.

Abilities

PremonitionPassive

Gains +50% Black Flash Chance; While in Black Flash Flow, this card gains an additional +20% Black Flash Chance, and every Black Flash buffs own Crit Damage by +50% for the rest of battle (Up to +200%); From the 4th consecutive Black Flash onward, Black Flash Flow's ATK bonus on this card is doubled.

Consecutive StreakPassive

This card's first attack each battle is a guaranteed Black Flash; Has an Energy meter starting at 0%, and every Black Flash restores 30% Energy; While Energy is above 50%, every Black Flash is immediately followed up by another Black Flash, costing 30% Energy; Each consecutive Black Flash restores 5% less Energy and deals +50% more damage than the last (Both reset when the chain ends).